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Thread: Metalink Morph Symmetry Issue

  1. #16
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    Thanks for your experiments with this erikals, looks like a possible workaround in the event that there are no forthcoming metalink improvements. Not sure if it will be enough for eyelashes though, metalink does not like them at all.

  2. #17
    hi, forgot to answer this :]
    it's cool to see that more people would like to see these challenges solved.

    this said though, bad news, i just tested something i thought could work, but nope :/
    didn't work...

    got closer, but it's time consuming and might have a bug... (see attachment)
    http://youtu.be/x02J4tNo_4g

    it does seem to work excellent in the example you posted though...
    http://www.youtube.com/watch?v=PNiuRnisK98
    Attached Files Attached Files
    Last edited by erikals; 01-24-2013 at 10:07 AM.
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  3. #18
    btw, have you tried hardlink instead of metalink? might work...
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  4. #19
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    Hardlink has more trouble handling these deforming surfaces than metalink, unsurprisingly. My example works (from a distance at least), because I had to resort to weighting and morphing each eyelash to match the eyelids, which of course is not very practical (nor accurate).

  5. #20
    Dpont's Meta Pointer seems to work. You have to bake the cage objects though...

  6. #21
    what problems did hardlink give though, same thing?... inaccuracy?...

    hardlink example >
    http://forums.newtek.com/showthread....=1#post1295071
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  7. #22
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    Quote Originally Posted by VermilionCat View Post
    ...Meta Pointer seems to work. You have to bake the cage objects though...
    Don't need to bake with Meta Fit node.

    Denis.

  8. #23
    That could be interesting! \:]

    hmm, so it could be used as a lattice deformer as well?...
    Last edited by erikals; 01-27-2013 at 10:59 AM.
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  9. #24
    Quote Originally Posted by dpont View Post
    Don't need to bake with Meta Fit node.
    Hi, Denis!
    Meta Fit works similar to Metalink in my test. MetaPointer works completely symmetrical.

  10. #25
    might be a misunderstanding, as the word should have been "calculate" and not "bake" ?
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  11. #26
    Yeah, sorry. You have to generate .mdd for the cage object.

  12. #27
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    Quote Originally Posted by VermilionCat View Post
    Hi, Denis!
    Meta Fit works similar to Metalink in my test. MetaPointer works completely symmetrical.
    Meta link works symmetrical too, no mdd,

    Click image for larger version. 

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    Denis.

  13. #28
    Then am I doing something wrong?? Now they seem all different...
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  14. #29
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    Quote Originally Posted by VermilionCat View Post
    Then am I doing something wrong?? Now they seem all different...
    Don't know,
    Meta Pointer and Meta Fit node use the same internal process,
    so I can't explain such different result.

    Denis.

  15. #30
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    Quote Originally Posted by erikals View Post
    what problems did hardlink give though, same thing?... inaccuracy?...
    A lot more drift, with the hairs moving away from each other in clumps.

    Quote Originally Posted by VermilionCat View Post
    Dpont's Meta Pointer seems to work. You have to bake the cage objects though...
    Can't seem to get it to do anything... how do you use it?

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