Results 1 to 9 of 9

Thread: Converting Particles to nulls all at once?

  1. #1

    Converting Particles to nulls all at once?

    Is their a way to convert particles to nulls all at once? I use the "edit" tab convert to null on the particle emitter, but I can only do one at a time. Anyone know a faster way?

  2. #2
    What about converting a single fractured dynamics bullet object to objects with pivot point animation?

    Oh, and for the above Create Null, FXLinker miht work, I will have to try it.

  3. #3
    Axes grinder- Dongle #99
    Join Date
    Jul 2003
    Location
    Seattle
    Posts
    14,726
    I don't know, but if you solve this, please post the solution.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  4. #4
    Super Member nickdigital's Avatar
    Join Date
    Nov 2006
    Location
    Burbank, California USA
    Posts
    4,576
    Quote Originally Posted by GraphXs View Post

    Oh, and for the above Create Null, FXLinker miht work, I will have to try it.
    Yeah that'll work. Using the MF MotionBaker in conjunction with the MultiMotion script was a good process. We recently had to do something similar to what you're describing.
    My opinions and comments do not represent those of my employer.
    Profile piece
    2010 Reel
    'The X's' Reel

  5. #5
    Quote Originally Posted by GraphXs View Post
    What about converting a single fractured dynamics bullet object to objects with pivot point animation?
    applying editfx will work, but you have to "bake/convert" one by one piece, might take time, depending on the number of pieces...
    LW vidz   DPont donate   LightWiki   RHiggit   IKBooster   My vidz

  6. #6
    Axes grinder- Dongle #99
    Join Date
    Jul 2003
    Location
    Seattle
    Posts
    14,726
    Quote Originally Posted by nickdigital View Post
    Yeah that'll work. Using the MF MotionBaker in conjunction with the MultiMotion script was a good process. We recently had to do something similar to what you're describing.
    ??? Trying to imagine the workflow.... how would that go??? Can FXLinker do its thing with Nulls?

    (I really dislike how you get ENORMOUS obj #s from FXLinker.)
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  7. #7
    Super Member nickdigital's Avatar
    Join Date
    Nov 2006
    Location
    Burbank, California USA
    Posts
    4,576
    Quote Originally Posted by jeric_synergy View Post
    ??? Trying to imagine the workflow.... how would that go??? Can FXLinker do its thing with Nulls?

    (I really dislike how you get ENORMOUS obj #s from FXLinker.)
    1. Do your particle simulation.
    2. Attach your null to the emitter via FXLink.
    3. Clone the null the appropriate number of times. If you plan to apply this motion to an object it's best to name your null to match your target before you clone them.
    4. Use MF Motion Baker on all the nulls. Just a note, if you have a lot it's best to select them with the newer Scene Editor, not the Classic one.
    5. Use the MultiMotionGN to save out all the motion files for all the nulls.
    6. Use MultiMotionGN to load those motion files on to new nulls. Probably best to do this in a new Layout with the same number of nulls. This way you can match the object names during motion load transfer.


    Step 6 is in there as it was the workflow that I was using. Not sure if it's necessary. Can't remember if the baked motion overrides the FXLink motion modifier.
    My opinions and comments do not represent those of my employer.
    Profile piece
    2010 Reel
    'The X's' Reel

  8. #8
    Axes grinder- Dongle #99
    Join Date
    Jul 2003
    Location
    Seattle
    Posts
    14,726
    I thought FXLink cloned objects on its own.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  9. #9
    Super Member nickdigital's Avatar
    Join Date
    Nov 2006
    Location
    Burbank, California USA
    Posts
    4,576
    Quote Originally Posted by jeric_synergy View Post
    I thought FXLink cloned objects on its own.
    Nope, you need to clone the objects. If you clone an object that has FXLink applied each additional clone will increment to the next point id of the emitter.
    My opinions and comments do not represent those of my employer.
    Profile piece
    2010 Reel
    'The X's' Reel

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •