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Thread: Bullet+Fluids

  1. #1
    Lightwave junkie stevecullum's Avatar
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    Bullet+Fluids

    I've seen smashing glass and liquid dozens of times, but I had not seen one on fire, so I thought I would try adding a flammable liquid instead. The tests I created looked reasonable so I decided to bring it to a more finished state. The sim time on the flames was 'lengthy' and in hindsight I wish I had cached the vectors to add a bit more detail, but you live and learn!

    http://youtu.be/iZ7CylD_CYg

    (Used Realflow for the liquid and TurbulanceFD demo for the flames.)
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  2. #2
    Banned OnlineRender's Avatar
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  3. #3
    Not so newbie member lardbros's Avatar
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    Luuuurvely stuff!! How did you do the motion blur? Reelsmart? or rendered 'in-camera'?


    You definitely win the award for first 'liquid on fire' animation I've ever seen!
    LairdSquared | 3D Design & Animation

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    Rigger / Animator oliversimonnet's Avatar
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    Fantastic! Looks great!
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  5. #5
    Lightwave junkie stevecullum's Avatar
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    Quote Originally Posted by lardbros View Post
    Luuuurvely stuff!! How did you do the motion blur? Reelsmart? or rendered 'in-camera'?


    You definitely win the award for first 'liquid on fire' animation I've ever seen!
    Lol... I cheated the mo-blur in post using the Fusion vector blur (exported via the now indispensible EXR Trader) for the solid stuff and reel-smart non vectors on the fire. While PRM blur is nice and all, it just didn't make sense to use it this time!
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