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Thread: Lightwave and Poser - Working together?

  1. #1
    Super Member Paul_Boland's Avatar
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    Question Lightwave and Poser - Working together?

    Hi Folks.

    I have Lightwave 10 and Poser 8 and I want to do some 3D scenes with people in them. The question is, can I? I've been doing some testing for about a week now and I can't seem to get these packages to work together.

    Getting Poser characters into Lightwave seems to be a complete no go! No matter what file format I save the characters as, they come into Lightwave all grey, not textured, and in some cases the models have bits missing.

    Going the other way, taking props, tables, chairs, objects, etc., into Poser gives a bit of better results. I can save an object as DFX and get that into Poser (I need to flip the polygons to get them in correctly) but once in Poser I can't seem to change the origin (Poser's pivot point) of imported objects but this might be because I don't know Poser too good, but I do know how to access the Origin controls yet still no joy .

    I'm happy to work either way; either Poser characters brought into Lightwave or Lightwave objects brought into Poser, but what's the best way to go? Any suggestions appreciated.
    KnightTrek Productions
    http://www.knighttrek.com

  2. #2
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    Pick up Daz3D Studio Pro while it's free: http://www.daz3d.com/

    Then check out this thread: http://forums.newtek.com/forums/showthread.php?t=125710

  3. #3
    Quote Originally Posted by Paul_Boland View Post
    Getting Poser characters into Lightwave seems to be a complete no go! No matter what file format I save the characters as, they come into Lightwave all grey, not textured, and in some cases the models have bits missing.
    In the OBJ format, they have the texture mapping all set up just like it was in Poser, all you need to do is assign the proper texture to that texture map once the model has been brought into Lightwave.

    Also, if you set all the joints to 0 in poser, then save the character as an obj and also save out a bvh you get the same bone setup you had in poser. Make a few sliders and they even work about the same

    I just did a character exported from DAZ Studio that way and have done a bunch exported from Poser 5. Maybe things have changed some where between poser 5 and 8.... Works fine with DAZ Studio 3/4/4pro.

    I also do a bunch of face morphs in poser/daz save the models and bring them into Lightwave as morph targets. Vicky has done a bunch of product demo videos for me, since the early days of poser and lightwave.....

  4. #4
    Just Some Guy..... nomad108's Avatar
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    Do you have Poser Fusion For Lightwave installed? You can open your Poser scene directly in Lightwave with that and everything works great.

    If you don't have Poser Fusion, there is always the Poser to Lightwave Kit. It takes a little more work, but does a good job, too.
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  5. #5
    gryphon designs ltd Afalk's Avatar
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    Plus if you can find it Greenbriar studios has/had an excellent set of Poser loaders (rigging and morphs included) to bring Poser stuff into LW 8 !

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    Since getting Daz3D Studio a month ago, I've been using people in all my projects. With Genesis, I can relatively/easily use all my Poset assets since version 5.

    Then the FBX support is great on both sides. Although it is still a bit of tweaking in LW though. If you want to stay in Poser, the easiest route is upgrading to the Pro Version, which works seamlessly with th LW Poser Fusion plug-in.

  7. #7
    Super Member Paul_Boland's Avatar
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    WOW!! Thanks for all the feedback, so many options to explore here. I'll get back to yous as soon as I check them out. Much appreciated!!
    KnightTrek Productions
    http://www.knighttrek.com

  8. #8
    Registered User DigitalSorcery8's Avatar
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    If you would rather work in LW, the best thing to do (as roboman suggested) is to export the character out of Poser in the OBJ format. You can do as he suggested if you plan or want to use BVH motion files to animate the character - or you can bone the character in LW using either skelegons in Modeler OR bones directly in Layout OR get something like Maestro (http://www.stillwaterpictures.com/maestro/) where you can more easily create a good rig OR use RHiggit (http://rebelhill.net/html/rhiggit) which is also a great product.

    Unfortunately I believe you need the pro version if you want to animate in Poser and easily export to Lightwave - the Fusion plugin for LW easily allows Poser animation into LW. Personally I would recommend the option above where you export via OBJ and bone using RHiggit. I believe that there is a free version of RHiggit that you can try first.

    Here is the Greenbriar plugin page: http://www.greenbriarstudio.com/3D/ (Though these are VERY old and I'm not sure if he supports them any more.)

  9. #9
    Super Member Paul_Boland's Avatar
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    I said I'd get back to yous with a report. Sorry about the delay but I'm back at college and it's eating into my time (but if it helps me land a job I'm not complaining!!).

    After testing out a number of options mentioned above, I found getting Poser models into Lightwave was a complete nightmare! I don't own Poser Pro, I own Poser 8 so I don't have the Poser Fusion mentioned above. I did try manually adding the textures but the work was intensive.

    Another problem I had was hair. Poser hair doesn't come with the models and trying to make Sasquatch work with the Poser models seems to be a complete no go.

    It's a shame the interchange between the two packages is only part of Poser Pro ...

    Anyway, after some additional testing on my part I think I've finally hit success. I have managed to get Lightwave models into Poser but it's tricky... I save out my Lightwave objects as DFX. These load into Poser fine, just have to make sure that the Flip Polygons option is turned on or they come in inside-out!

    A big problem I was having was positioning the Pivot Point (It's called Origin in Poser). Whenever I moved it, my whole model was moving with it!?!?!?! Eventually I discovered that positioning the Pivot Point has to be BEFORE you scale the object. I was originally bringing in my objects, scaling to size, and then positioning the pivot point. When you do this, the whole model seems to affected by the moving pivot point, it's nuts! But posiitoning the pivot point first and then scaling works perfectly.

    Pro's of working Lightwave to Poser:
    1. Poser hair.
    2. Poser models are rigged and have controls on them.

    Con's of working Lightwave to Poser:
    1. Poser renderer is not as fast as Lightwaves.
    2. Tricky process of getting objects into Poser.
    3. Not as familiar with Poser as I am with Lightwave.

    So overall I'm happy. Appreciate the input above, thanks!
    KnightTrek Productions
    http://www.knighttrek.com

  10. #10
    Registered User DigitalSorcery8's Avatar
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    Quote Originally Posted by Paul_Boland View Post
    Poser models into Lightwave was a complete nightmare! I don't own Poser Pro, I own Poser 8 so I don't have the Poser Fusion mentioned above. I did try manually adding the textures but the work was intensive.
    Getting Poser models into LW with textures is NO PROBLEM. If you create a folder (for example) named PoserExport and place the Poser OBJ there when you export it, you also need to copy/paste ALL of the textures that the Poser models calls for into the very same folder. Then when Lightwave asks for the textures you can easily locate them. After that it's just clicking or hitting enter a few dozen times rather than looking for the correct textures each time LW asks for them. And then you'll probably need to go into the Surfaces panel and select ALL surfaces, zero out the brightness and make the diffuse 100%. For Spec I would recommend putting it at zero and then going through each surface to find out how you want it.

    I have NEVER had a problem getting Poser OBJ's into LW with their textures.

    Quote Originally Posted by Paul_Boland View Post
    Another problem I had was hair. Poser hair doesn't come with the models and trying to make Sasquatch work with the Poser models seems to be a complete no go.
    Some Poser hair does - standard "prop hair" can be exported. Of course if you're talking about the "strand hair," no, that doesn't export. It would be great if it did since it would make great guide hairs for Sasquatch or FFX.

  11. #11
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    Save 50% on Poser - St. P Day only

    FYI:

    Your Four Leaf Clover: 50% OFF the Entire Smith Micro Store!

    We're celebrating St. Patrick's day with a big sale at Smith Micro's online store. Get 50% off all software titles from now until Sunday, March 18th. Simply use the coupon code: HOWLUCKY4U at checkout.

    If you're interested, they have a sidegrade (Poser to Poser Pro). So instead of $249, it would be $125.

  12. #12
    Engineer/Entrepreneur Sekhar's Avatar
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    Quote Originally Posted by wesleycorgi View Post
    FYI:

    Your Four Leaf Clover: 50% OFF the Entire Smith Micro Store!

    We're celebrating St. Patrick's day with a big sale at Smith Micro's online store. Get 50% off all software titles from now until Sunday, March 18th. Simply use the coupon code: HOWLUCKY4U at checkout.

    If you're interested, they have a sidegrade (Poser to Poser Pro). So instead of $249, it would be $125.
    Just tried it (for Poser Pro -> Poser Pro 2012), but it says the coupon is expired.

  13. #13
    Wish I had scene this thread a couple of days ago, I just re-rigged a character from scratch. Luckily I didn't need the textures for this on.
    ~~Phil Nolan
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    Win 10 Home x64, Core i7 3.4 GHz, GeForce GT 640, 16GB RAM
    Laptop: Win10 x64, Core I7 8th gen, 1.8 GHz, 16GB RAM

  14. #14
    Eat your peas. Greenlaw's Avatar
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    I just tried to coupon code and it worked for me: Got the upgrade for Poser Pro 2012 for $99! Didn't plan to upgrade but this was a deal I couldn't pass up.

    The coupon is supposed to be good through the 18th (Sunday.)

    G.

  15. #15
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    Quote Originally Posted by Sekhar View Post
    Just tried it (for Poser Pro -> Poser Pro 2012), but it says the coupon is expired.
    Hmmm, I just used a few minutes ago to pick up Anime Studio Pro and Poser Pro 2012 (like Greenlaw, didn't intend to upgrade).

    I'm pretty happy having picked up Daz3D Studio. But I just saw a Youtube vid of how you can move some of the Genesis stuff (including morphs) over to Poser. All my good clothing assets are in Poser and it's a bit tricky converting certain items (others are pretty Daz friendly though). Also, I'm hoping that my import from Daz then Poser>Poser Fusion will eliminate some of the hoops I'm jumping through to get transparencies and UV textures in LW.
    Last edited by wesleycorgi; 03-18-2012 at 04:47 AM.

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