Page 1 of 2 12 LastLast
Results 1 to 15 of 27

Thread: Sub Station

  1. #1

    Sub Station

    A render of a concept i've been working on. All work done in Lightwave 10 and Photoshop.

    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	substation.jpg 
Views:	73 
Size:	1.10 MB 
ID:	101829  
    Last edited by sinelab; 02-16-2012 at 10:49 AM.

  2. #2
    Carbon fibre dongleŽ 50one's Avatar
    Join Date
    Jan 2011
    Location
    Honeycomb hideout
    Posts
    2,384
    http://www.sinelab.com/illustrations...bstation12.jpg

    Hi, you're link is wrong. Anyway, I like it! just the bump is to exaggerated so it looks like old beaten up / scratched plastic.

  3. #3
    Banned OnlineRender's Avatar
    Join Date
    Dec 2008
    Location
    Glasgow , Scotland , UK
    Posts
    6,358
    great texturing ! only thing that throws me is the glass / black on the top of the model...other than stunning

  4. #4
    "OH NO!", Joseph Joestar ncr100's Avatar
    Join Date
    Feb 2003
    Location
    San Francisco
    Posts
    1,100
    Blog Entries
    2
    Phatt!
    -Nick
    audio: Ö ¤ wk Py

  5. #5
    looks good, small pieces of litter, rocks etc. on the ground maybe

  6. #6
    the detail is very nice, but the render looks a bit flat...
    LW vidz   DPont donate   LightWiki   RHiggit   IKBooster   My vidz

  7. #7
    Registered User Bliz's Avatar
    Join Date
    Dec 2003
    Location
    London, UK
    Posts
    280
    What would sell this image a bit more would be to spend some time cutting in real geometry on the ground plane.
    i.e. model that drain cover that is present in the texture and make it a bit lower than the surrounding concrete. Model each slab of concrete and vary their height and rotation ever so slightly.
    Then you'd have some light catching the details of the floor which would break the 'ice rink' flatness of the current floor plane.
    Cheers,
    Bliz::..

    My homepage
    www.anthonyrosbottom.artstation.com

  8. #8
    some tricks to make it less flat,...

    HRDI
    AO
    sRGB
    tonemapping (or curves)
    glow / lensflare
    bleach bypass effect
    sss for the tyres +more dirt, less specular
    camera distortion
    window reflection (some use fake reflection, often works good)
    noise (in dark areas)
    chromatic aberration
    color correction / gamut warning correction
    how many samples are used in the GI setting? (10 would be good)
    p.s. try to not use blurred clouds

    added some of the effects, (exaggerated) >
    (attached .psd)

    sorry, just got carried away here... 
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	B2.jpg 
Views:	126 
Size:	323.3 KB 
ID:	101983  
    Attached Files Attached Files
    Last edited by erikals; 02-21-2012 at 06:43 PM.
    LW vidz   DPont donate   LightWiki   RHiggit   IKBooster   My vidz

  9. #9
     
    just realized something when it comes to the surfacing of this vehicle.

    if the body is made out of plastic, it should be glossy too.
    if the body has car paint, it should have rust.
     
    LW vidz   DPont donate   LightWiki   RHiggit   IKBooster   My vidz

  10. #10
    Cow Orker cagey5's Avatar
    Join Date
    Feb 2003
    Location
    Manchester UK
    Posts
    3,268
    Maybe it's some form of alloy.
    Forum Tips
    If English is your first language, you should know it's 'losing' and not 'loosing'!

  11. #11
    Just couldn't help it. Post in After Effects.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	sinelab.jpg 
Views:	115 
Size:	905.2 KB 
ID:	102018  
    Win 7 64, Core i7-3930 @ 4.2 GHz, 32 GB RAM, GeForce GTX 680

    http://www.ryste3d.com

  12. #12
    Really nice design! But without postwork looks like unfinished and a bit flat.
    The cockpit glass need reflections for give a more rounded shape to the vehicle,and the ladder is too much high for a human scale.
    I wouldn't use too much blur in post.The blur smooth the hard edges of the vehicle.I would use it only on the backdrop to give more depth to the image.
    Just my 2 cents

    Forgot... maybe for more image balance you could add more sky!
    Last edited by rikka+; 02-23-2012 at 03:24 AM.

  13. #13
    Its just me, but I like the original render best... I feel the renders below add too much light to the scene and get in the way of the effectiveness of the image. I do agree rust is needed, but it looks like the vehicle could very well be made out of a material other than metal and still work. I do agree the ground plane is rather drab compared to the rest of the scene. Maybe cheat and use another, larger bump layer to simulate height variance of slabs? That, and maybe something for the black window of the vehicle as well, it doesn't share the detail of the rest of the image... I imagine some of those scratches/wear from the body would have made it to the window.
    Professional-level 3d training: Ryan's Lightwave Learning
    Plugin Developer: RR Tools for Lightwave

  14. #14
    Quote Originally Posted by chazriker View Post
    Its just me, but I like the original render best... I feel the renders below add too much light to the scene and get in the way of the effectiveness of the image. I do agree rust is needed, but it looks like the vehicle could very well be made out of a material other than metal and still work. I do agree the ground plane is rather drab compared to the rest of the scene. Maybe cheat and use another, larger bump layer to simulate height variance of slabs? That, and maybe something for the black window of the vehicle as well, it doesn't share the detail of the rest of the image... I imagine some of those scratches/wear from the body would have made it to the window.
    I totally agree with you. I also like the original render better.
    Win 7 64, Core i7-3930 @ 4.2 GHz, 32 GB RAM, GeForce GTX 680

    http://www.ryste3d.com

  15. #15
    Stuck in a very big cube Waves of light's Avatar
    Join Date
    Aug 2007
    Location
    South Yorkshire, England
    Posts
    2,500
    I'm with them, I think the first render is excellent... apart from ground plane and bump comments above. Just a little reflection on the glass and you're done.

    On a funny note, when I first looked at it from distance (and the thumbnail) it looks like a Jabba the Hut Smart Car, lol.


    Systen Spec: i7 4930k (OC @4.5ghz),ASUS p9x79 MB, 32GB Ballistix RAM, H60 cooling, Samsung SSD 120GB, WD 1TB

Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •