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Thread: Ice cream cone texture

  1. #1
    Registered User Captain Chaos's Avatar
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    Ice cream cone texture

    Trying to work out maps for an ice cream cone like this one:

    The part I'm struggling with is the waffle pattern on the cone. I made a simple grid with a cylindrical wrap and of course, got this:



    Any ideas?

  2. #2
    Super Member JonW's Avatar
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    There is some good stuff in this thread.
    http://forums.newtek.com/showthread.php?t=124563
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  3. #3
    Registered User Captain Chaos's Avatar
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    Looked through there but it looked like they were doing organic textures that don't have to line up precisely. Did I miss something?

    Also wondering how I might model the surface rather than mapping it. Seems like a lot to ask from a bump map.

  4. #4
    Quote Originally Posted by Captain Chaos View Post
    Looked through there but it looked like they were doing organic textures that don't have to line up precisely. Did I miss something?

    Also wondering how I might model the surface rather than mapping it. Seems like a lot to ask from a bump map.


    Make a flat ploy with a good number of segments. Without any polys selected... Bevel to create the waffle pattern. Subdivide once. Using the Bend tool in the perspective window wrap the flat shape into the cone shape. Done

  5. #5
    Super Member XswampyX's Avatar
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    It's not a bump map, it's displacement of the mesh.

    I would still model it though.


  6. #6
    Nise setup Swampy!

    Here is a quick example of what I was suggesting. I'm no waffle-cone expert but the ones I remember back in the day were flat grided sheets that were rolled into cone shapes like the image here
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  7. #7
    if it's not a rolled cone then simply use a segmented disc, bevel all polys and taper. done

  8. #8
    Super Member XswampyX's Avatar
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    Thanks William.

    Here's the whole thing modelled in 4mins.

    http://youtu.be/O8kB0VXkHdI


  9. #9
    That good looking? chco2's Avatar
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    Nice video!
    I would have used Thickener to give the cone thickness, extrude is old skool
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  10. #10
    Super Member COBRASoft's Avatar
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    Thickener is cool, should be basic in LW!

  11. #11
    Super Member XswampyX's Avatar
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    Yeah, just showing my age.

    Where can I get this great plug-in?

  12. #12
    Registered User Captain Chaos's Avatar
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    The problem with all of these as well as the two or three that I made that way is that the squares get smaller at the bottom. The real thing starts out as a flat sheet that gets rolled to shape, so the size of the squares don't change. Here's a better pic of what I'm talking about:


  13. #13
    easy solution.

    Use a linear weightmap on the flat sheet before rolling. Once rolled, use stretch with the falloff set to weightmap and stretch the cone till all squares are same size.

    easy peasy.

  14. #14
    Registered User Captain Chaos's Avatar
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    Don't know how to do any of that. I have a very basic knowledge of what a weight map is related to rigging and bones.

    I'm honestly not trying to be a smartass by asking this, but should I not be posting here? Seems like all the answers I get are for people who know a lot more about this than I do.

  15. #15
    I have a video showing how to use a weightmap and the falloff when modeling

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