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Thread: Efficient Modeler tool

  1. #1
    Registered User jlp.media's Avatar
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    Efficient Modeler tool

    i cant tell you how often im switching back and forth between wireframe and textured wire when welding points together.(when i cant use the merge tool)
    I wish there were a keyboard shortcut to toggle between those 2 viewing modes. how hard could that be to implement? is there a 3rd party program out there somewhere that will help me?

  2. #2
    TrueArt Support
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    It's not possible to change viewport parameters from plugin, now.
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  3. #3
    http://forums.newtek.com/showpost.ph...76&postcount=4
    It's what you want. Ctrl+NumpadNumber will save the currect scheme, then when you press the NumpadNumber it will load it.
    I got 3 set up: Textured Wireframe, Textured and Color Wireframe.


    I totally feel your pain about welding vertices and such. Improvements LW needs on the mesh display:

    A: You don't have a view where you see polygons and vertces. Only edges and polygons, or edges and vertices. And never the 3 of them. I have to go from Textured Wireframe to Color Wireframe to be able to see vertices

    B: Transparency and Anti-Aliasing, being the first more important. Having 100% opaque display makes no sense in most situations and forces you to go from Textured Wireframe to Textured, to see the surface better.



    \/ Attached an example of what Textured Wireframe should be more like. Object with texture, wireframe and vertices with different color and/or transparency.

    This way I can stick to one rendering style 99% of the time since I see it all of the front-face geometry.



    Cheers
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    Last edited by probiner; 11-25-2011 at 05:13 PM.

  4. #4
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    Quote Originally Posted by probiner View Post
    \/ Attached an example of what Textured Wireframe should be more like. Object with texture, wireframe and vertices with different color and/or transparency.
    Especially in Layout should look like this.
    I even set up feature request for it yesterday
    https://fogbugz.newtek.com/default.a...dgmc0j4vq8g59k

    Currently Wireframe modes in Layout when there are sub-patches in object, is almost completely useless because of all these internal sub-patch lines showing thousands/millions triangles..
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  5. #5
    That's also true and has been pointed to be a visualization problem several times.

    So to sum it up:

    - Textured Wireframe: Vertices; Elements with transparency. Layout and Modeler (options)
    - Subdivision wireframe like modeler for Layout (option)

    Cheers
    Last edited by probiner; 11-25-2011 at 07:07 PM.

  6. #6
    Bump


    A Catmull-Clark surface with some Edge Weight | Selection highlight.

    ____________What we got _________________________How it optionally could be by default


    Wireframe with toggable options like:

    - Vertices display. LW hasn't a single viewport mode with Vertices and Edges display, plus shaded surface.

    - Wireframe Transparency. 100% opacity Wireframe forces one to turn it off to evaluate the surface.

    - Subdivision Wireframe in Layout like in Modeler with options for tesselation display: None; Quads (divisions); Triangles (render)

    - When an item or it's elements are selected, only highlight the silhouette of items or just the Front Facing elements; NOT all elements in see-through. While it's useful many times, See-Through selection display can be an big mess.

    - Wireframe Anti-Aliasing. Sometimes a Screengrab is all you need and having wires with AA is great. Faked in my image by scaling down.


    A viewport behaving like this could be used like 90% of the time in modeler and layout (VPR aside), since vertices are seen, surface is not covered by edges and subdivisions and selections are visible but not a messy.

    Cheers
    Last edited by probiner; 03-15-2012 at 11:38 PM.

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