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Thread: Art space

  1. #1

    Art space

    You guys are probably getting sick of these interiors. This is one I made based off a photo I saw. I liked the yellow. Rendered with lw as usual. Any comments welcome.





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  2. #2
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    Great stuff man.

    Love the wider shots and the way you use DOF.

    The only thing that doesn't look photoreal to me is the close up of the statue. And this could totally be subjective. The wall detail reminds me of an older building. Yet the detail looks like it was painted separately and attached to the wall. Whereas in a real world wall, layers of paint over the years would smooth the detail into the wall.

    Like I said, could just be me.

    But, nitpicking aside, wonderful work as always, Sir.

  3. #3
    Professional Newbie funk's Avatar
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    Awesome stuff as usual. You've really mastered interiors with LW.

    Wires? Settings? Details?! Tell us your secrets
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  4. #4
    The lighting and the subtle use of DOF really sell this. Quality stuff!

  5. #5
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    Awesome.... images. I love your work

  6. #6
    CG artist maxwaver's Avatar
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    Amazing work, i think this one is your most realistic image, everything looks perfect, tha compostion, color choice is very good too ! its very hard to get this result using f9 ! congratulation

  7. #7
    I like the motive very much. The scene is a little bit empty but interesting. Materials and lighting are great as always.

  8. #8
    Member Clemens's Avatar
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    Just love it - can you say a few words about the lighting? Is this only one light source and radiosity?

  9. #9
    I never get sick of seeing great renders

    Very cool work!

  10. #10
    It's to bright, it burns my eyes!
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  11. #11
    Stuck in a very big cube Waves of light's Avatar
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    I will never ever be tired of your renders. I love the imperfections in your renders that make them look real.


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  12. #12
    Super Member Snosrap's Avatar
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    Quote Originally Posted by otacon View Post
    You guys are probably getting sick of these interiors.
    Never! Never! Never! Keep 'em coming! Great stuff!!

  13. #13
    Thanks guys. You are right about the wall detail, it looks like it was added on. Here are some wires and an image showing the light setup. I used 3 area lights, two in the back room to act like windows, and one near the camera to give some fill. I also have a luminous poly near the camera for reflections, but it is unseen by radiosity. I used 3 bounces radiosity and of course rendered to hdr and tonemapped in post. The un-corrected render is very dark, so it really shows the advantage of gamma correcting.
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  14. #14
    Valiant NewTeKnight Matt's Avatar
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    I never get sick of seeing your work Otacon! Keep it coming!
    UI / UX Designer @ NewTek
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  15. #15
    I'm a Registered User monovich's Avatar
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    so do you render then tonemap every work-in-progress render to check your lighting?

    nice work.

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