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Thread: NEW VIDEO-ZBrush 4 for Lightwave Users-Displacement Maps

  1. #1
    Freelance 3D Artist adamgibson's Avatar
    Join Date
    Jun 2005
    Bowmanville, Ontario

    NEW VIDEO-ZBrush 4 for Lightwave Users-Displacement Maps

    ZBrush 4 for Lightwave Users-Displacement Maps

    In this videos series we show 3D students how to use ZBrush 4 and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your ZBrush work, most of the concepts, principles and techniques used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.

    In this tutorial Lightwave and ZBrush Instructor Adam Gibson shows you how to create Displacements Maps for a Velociraptor dinosaur model originally created in Lightwave 3D. By using the sculpting tools inside of Zbrush you can add detail to your models like muscle, bone, tendons, and ligaments and export that detail out as a Displacement Map for use in other 3D programs.

    Adam shows how the Displacement Node in Lightwave 3D is utilized to reproduce the detail created in ZBrush from the sculpting process. The Displacement Node set-up is shown in full detail so that the student can easily recreate it on their own and even save it for use on other projects.

    Table of Contents for Displacement Maps

    Chapter 1- Intro

    Chapter 2- Optimizing your Mesh for ZBrush (Part-1)

    Chapter 3- Optimizing your Mesh for ZBrush (Part-2)

    Chapter 4- Optimizing your Mesh for ZBrush (Part-3)

    Chapter 5- Checking the UV Map for Problem Areas

    Chapter 6- Exporting Body Parts as Individual OBJs

    Chapter 7- Importing Body OBJ into ZBrush

    Chapter 8- Checking UVs in ZBrush for Problems

    Chapter 9- Adjusting UV's with ZBrush's UV Master Plug-in

    Chapter 10- Creating a Morph Target

    Chapter 11- Increasing Subdivision Levels

    Chapter 12- How to Use the OBJ ZBrush Mode

    Chapter 13- Importing the Teeth OBJ into ZBrush

    Chapter 14- How to Append the Teeth as a Sub-Tool Layer

    Chapter 15- Sculpting the Thigh Muscles and Knee Detail

    Chapter 16- Sculpting the Calf Muscles and Shin Detail

    Chapter 17- Foot and Ankle Detailing

    Chapter 18- Creating Rib-Cage Bones

    Chapter 19- Adding Spinal Bones on the Back

    Chapter 20- Neck Detailing

    Chapter 21- Belly and Groin Detailing

    Chapter 22- Arm and Bicep Detailing

    Chapter 23- Shoulder Detailing

    Chapter 24- Forearm Detailing

    Chapter 25- Claw/Hand Detailing

    Chapter 26- Head Detailing

    Chapter 27- Preparing Mesh for Displacement Map Export

    Chapter 28- Generating a Displacement Map in ZBrush

    Chapter 29- Exporting a Displacement Map from the Alpha Menu

    Chapter 30- Flip Vertical Button

    Chapter 31- Creating and Exporting a Bump Map

    Chapter 32- Exporting a new OBJ File

    Chapter 33- Import OBJ into Lightwave 3D

    Chapter 34- Scene Set-Up in Layout

    Chapter 35- Bump Map Set-Up

    Chapter 36- Displacement Node Set-Up Part One

    Chapter 37- Displacement Node Set-Up Part Two

    Chapter 38- Saving a Displacement Node for Other Models

    Running Time: 8 hrs. 7 mins

    High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video

    Level: Beginner to Intermediate
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  2. #2
    Registered User
    Join Date
    Nov 2005
    isnt over there a section for comercial things?
    You should ALWAYS use some word about is just advertising in your posts. (in my opinion)

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