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Thread: Weird texture placement problem.

  1. #1
    Super Member dwburman's Avatar
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    Weird texture placement problem.

    I have this object where the images render offset on the geometry. Things look perfect in OpenGL, but when I render the object, the image (at least in the color and diffuse channels) is shifted on the x and z about 10 percent. Oddly enough, the bump map is perfectly positioned.

    Originally, I had two planar projections (one on the X and the other on the Z) but saw it wasn't rendering right so I UV mapped the building. The problem is still there.

    I've also applied the image maps using nodes and I get the same issue.

    I may try backsaving it to an older object version and hopefully that will fix the problem.


    EDIT: I figured it out. There is an alpha channel in the image that is offset from the color channels.
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    Last edited by dwburman; 09-19-2010 at 08:57 PM.
    [mr] Dana W. Burman | http://dwburman.com
    Motion Graphics for sale at Pond5 Stock Footage
    Check out my tutorials at Liberty3d.com & my YouTube channel!

  2. #2
    Image Editor>Alpha Channel>Disabled.
    Because you have an alpha channel info there that is unaligned with the texture.

    For me it was showing the issue in OGL too.

  3. #3
    Super Member dwburman's Avatar
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    Yeah, I figured that out... it just took me a while.

    Thanks for taking the time to help out.
    [mr] Dana W. Burman | http://dwburman.com
    Motion Graphics for sale at Pond5 Stock Footage
    Check out my tutorials at Liberty3d.com & my YouTube channel!

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