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Thread: Changing Texture(s) in DFX+

  1. #1
    Newbie Member
    Join Date
    Jul 2003
    Location
    Essen, NRW, germany
    Posts
    29

    Changing Texture(s) in DFX+

    I just found out how to get the Post-Texturing-Thing
    to work. We had a discussion about this on the
    pigsfly mailing list. Hope this helps.

    ----------------------------------------------------------------
    Hexa wrote:
    ----------------------------------------------------------------
    I always wondered about the "special buffer".
    I just found out that NOT CHANGING the buffer was
    not the fatal mistake. Just export the frame
    as ext.RPF (see below). In DFX+ add a loader with
    the frame/sequenz, also add the texture tool and
    the new texture to be applied. Connect them.
    Select the texture tool and go to the "radioaktive"
    tab. Check "Material" and use "Pick" to choose the
    surface you want to change. Finetune your texture
    by using the sliders on the "Texture" tab.
    Thats it.

    Enjoy your High-Quality-Render and change your texture(s)
    later. Absolutely amazing piece of software that is.

    Hexa


    ---------------------------------------------------------------
    Gideon wrote:
    ---------------------------------------------------------------

    I'd try to assign a diffrent texture (with a seperate
    special buffer ID over 0) to the Polygon(s) you are
    trying to texture, and then render it as a RPF with
    the right buffers...

    Just what I've found so far...

    Gideon

    ---------------------------------------------------------------
    Hexa wrote
    ---------------------------------------------------------------
    You need to render in extended-RPF or -RLA format.
    This is the only way to include the extra channels
    that
    dfx+ needs to do the shader-texture-shadow things.
    In Lightwave go to SCENE tab, then click on
    Image-Processing
    on the side-menue. Add an image filter (extended
    RPF/RLA)
    and check/uncheck all the extra stuff you want/need.
    This is how far I got. Adding a new texture to an
    UV-Mapped
    poly seems to add the texture to EVERY poly though.
    Still dont know how to fix this, so if anybody
    knows......

    Is there any decent documentation about the
    3D-Features in DFX+?
    It's kind of time consuming to figure them out with
    only the
    (frustrating) handbook.

    Regards

    Hexa

  2. #2
    AA is not saved in the rpf, so your texture replacement will not be antialiased.
    Anybody know how to get proper Antialiased with rpf texture?
    actually, my turnaround is to render the rpf at double size...(25Mo per frame!!!)... so it's not a good way to deal with texture...
    Anybody know if it's a lightwave bug, a fusion bug or if it's the same for software? What about combustion?
    thanks

  3. #3
    Hi, I have same problem with AA.
    Roque
    www.animalada.com

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