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Thread: Generic Units... ?

  1. #1

    Generic Units... ?

    Hello everyone...

    iīm currently creating som models for a game - but I cannot get the size right - my models all get really tiny...

    Why canīt I put generic units as the default unit.


    .: Dete :.

  2. #2
    CORE 5718 mattclary's Avatar
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    Because LightWave is better than that. Why can't the game accept real units?

  3. #3

    Re: Generic Units... ?

    Originally posted by Dete
    Hello everyone...

    iīm currently creating som models for a game - but I cannot get the size right - my models all get really tiny...

    Why canīt I put generic units as the default unit.


    .: Dete :.
    what is the game engine's default units? it varies from game to game, i think.
    "The hardness of God is kinder than the softness of men, and His compulsion is our liberation." - C.S. Lewis


  4. #4
    what are you using to make the game?

  5. #5
    what are you using to make the game?

  6. #6
    Newbie Member
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    Just wrong software for games buddy....

  7. #7
    Registered User
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    The unit of measurement in the LWO file is 1 meter.

    Example: If you make an object that is one kilometer long in Modeller, it will be 1000 meters or units long in the LWO file.

    If you do not know the unit of measurement for the game engine, save a series of cubes of various sizes from LightWave. When a test cube is big enough in the game engine you know how much to scale your LightWave model by.

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