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Thread: Iron man

  1. #31
    Quote Originally Posted by lardbros View Post
    Can I ask why you are doing this in Lightwave and not another package? I realise Lightwave is more than capable, but just wondered why you moved from Maya?
    Sure! The main reasons are two:

    -Pipeline and tools testing
    -I work for a small studio, so we choose LW due to unlimited rendernodes and the "getitdonefastandgood mentality"

    Tweaked a bit arm's proportions.. just a screenshot of Layout straight from my 12 years old laptop..
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  2. #32
    Not so newbie member lardbros's Avatar
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    Brilliant... that looks spot on now I reckon! I'm glad you're getting on with Lightwave and producing such lovely models.

    Sorry to keep asking questions, but how on earth did you generate such neat UV's? They look like something I only dream of
    LairdSquared | 3D Design & Animation

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  3. #33
    Thank you! UVs were all generated in LW through a bunch of steps.. As I mentioned in another thread, in the past I tried UVLayout and 3DC, but I still find true today that nothing beats LW when it comes to distortion/time spent ratio.. at least for me..
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  4. #34
    Super Duper Member kopperdrake's Avatar
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    The proportions on this version compared to last year's model are so much better The neck length looks right to me - just gives it the feeling of something stockier and able to support a head when going fullblast on the rockets. Stance is also great - looks nice and solid. Nice modelling fellah
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  5. #35
    Quote Originally Posted by kopperdrake View Post
    The proportions on this version compared to last year's model are so much better The neck length looks right to me - just gives it the feeling of something stockier and able to support a head when going fullblast on the rockets. Stance is also great - looks nice and solid. Nice modelling fellah
    Thank you, glad you like it!
    3D Character Artist

    "Empty your mind, be formless, shapeless - like water. Water can flow or it can crash. Be water, my friend."

  6. #36
    Not so newbie member lardbros's Avatar
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    Quote Originally Posted by [email protected] View Post
    Thank you! UVs were all generated in LW through a bunch of steps.. As I mentioned in another thread, in the past I tried UVLayout and 3DC, but I still find true today that nothing beats LW when it comes to distortion/time spent ratio.. at least for me..
    Hello, me again!

    Which thread was that in? And any future plans for a tutorial video on your UV-ing technique? I've always had issues with the discontinuous UV's and trying to easily fiddle with them without causing issues. Always seemed quite tricky, but clearly you have a great workflow going, and I'd love to know more about it!
    LairdSquared | 3D Design & Animation

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  7. #37
    Quote Originally Posted by lardbros View Post
    Hello, me again!

    Which thread was that in? And any future plans for a tutorial video on your UV-ing technique? I've always had issues with the discontinuous UV's and trying to easily fiddle with them without causing issues. Always seemed quite tricky, but clearly you have a great workflow going, and I'd love to know more about it!
    This one http://www.newtek.com/forums/showthread.php?t=119325
    Mmmm due to comments I received in forums, I'm starting to think that maybe I can do a tutorial, kinda a making of step by step of a short animation, touching every aspect from modeling to compositing.. who knows
    Today I was kinda lazy and due to a f*****g strange bug in layout, I only came up with a funny speedy comp for developing the look of the clouds.. To keep rendertimes low I think I'm gonna rely a lot on composing!
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  8. #38
    Not so newbie member lardbros's Avatar
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    Ah, okay.... i use PLG too, just wondered if there were any tricks you used. Think I've read that thread before, but still, love your UV's the neatest I've seen for a while
    LairdSquared | 3D Design & Animation

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  9. #39
    Pleased to meet you. Oedo 808's Avatar
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    Nice, I thought about what it would be like to model something like that, and smoke started coming out of my ears. Look forward to seeing it progress.
    Sentenced to 310 years for crimes against modelling and rendering.

  10. #40
    I've been very bust at work, I only managed to render a really really small animation to test the rig.. maybe I'll concentrate my efforts on creating a good still for look developement.. btw I finished the entire storyboard.. there will be around 1 minute of animation..

    http://vimeo.com/24832130
    3D Character Artist

    "Empty your mind, be formless, shapeless - like water. Water can flow or it can crash. Be water, my friend."

  11. #41
    Just a quick test for textures.. render straight from LW, no post..
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    "Empty your mind, be formless, shapeless - like water. Water can flow or it can crash. Be water, my friend."

  12. #42
    I think this is the metal look I'm looking for..
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  13. #43
    Rigger / Animator oliversimonnet's Avatar
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    Looks fantastic!
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  14. #44
    Quote Originally Posted by oliversimonnet View Post
    Looks fantastic!
    Thank you!
    I received some suggestions about the scratches.. do you guys think that they have to be more or less reflective than the base metal?
    The picture posted above is a screenshot of vpr with color map only..
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  15. #45
    Almost newbie Cageman's Avatar
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    Neat stuf, [email protected]!

    And... welcome to LW (even though I realize it must have been a while since you started using LW).
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