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Thread: Feathered Edge on Particles

  1. #1
    Newbie Member
    Join Date
    Oct 2009
    Winter Park, FL

    Feathered Edge on Particles

    Hi all, I have a particle setup where I'd like the edges of each particle to be feathered off (to transparent), so what I've done is applied about four or five Fast Fresnel shaders with transp=100 and angle=0 (edge_transparency really doesn't do what I want), but when I render I always end up with something like this...
    Click image for larger version. 

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    What I'm looking for is real transparent edges (so different particles can overlap).. is there some way to achieve this on a per-particle basis?

  2. #2
    Super Member SplineGod's Avatar
    Join Date
    Feb 2003
    Hastings, New Zealand
    Try using a gradient set to to incidence angle n the transparency channel rather then use a fresnel shader. This gives more control.
    You also might try using sprites.


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