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Thread: So what's up with the Cook Torrance shader?

  1. #61
    Actually yes, well partly. the part of the bug which causes the shader to clamp has been removed, and I use this shader a lot now! However, the other half of the issue was matching lights/brightness etc, but that's more of an issue with LightWave's shading model for specular hotspots, so that part hasn't been fixed. That is not so much of a 'bug' though

    No idea if the Oren-Nayer / Diffuse model bug with radiosity has been fixed? I tend not to use the diffuse shader models, as I am mostly using radiosity to light the scene

  2. #62
    well i'll give it 4 out of 5 then,... hehe!... \;]
    that's good though :] thanks for informing.
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