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Thread: Some 3d Sketches

  1. #1
    don't have a clue caccipergolo's Avatar
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    Some 3d Sketches

    Hi, just wanna share my doodles.

    The third one is heavly inspired at a Silver's sketch (a Pavarotti's caricature).
    All comments welcome
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    My Gallery here
    And here are some videos

  2. #2
    love 'em!..

    note>>ive taken to using the export character sheet function in zbrush to throw them into photoshop fpr a quick tweek/layout..much better result than just screengrabing i think.

    zapplink plugin script
    stee+cat
    real name: steve gilbert
    http://www.cresshead.com/

    Q - How many polys?
    A - All of them!

  3. #3
    don't have a clue caccipergolo's Avatar
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    Thanks cresshead!
    I just don't have photoshop at home, and i think gimp is not z brush friendly, but the real true is that i was too lazy for experimenting with it
    Here is the one for tonight (not finished yet, i'm ust too much addicted by the core thread for finish it )
    Aniway how is going your abc animals project?
    (i saw that on the pixologic forums some time ago)
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    Last edited by caccipergolo; 02-03-2009 at 06:31 PM.
    My Gallery here
    And here are some videos

  4. #4
    zapplink works okay with photoshop elements 5.0 [thats what i use] and also painter x...you just need an app that can open up .psd files..not photoshop

    re my project...it's going okay...checkout my thread below [abc project on newtek]
    hi lighted in yellow...not a fast as i'd like but been suffering with toothache latley!
    stee+cat
    real name: steve gilbert
    http://www.cresshead.com/

    Q - How many polys?
    A - All of them!

  5. #5
    kraspiloot 2e klasse
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    Wow, quick sketches you said? They're excellent. Wish i had more hours in a day so i could play with zbrush too. HdRI handbook and open exr taking up all the free time lately.

  6. #6

  7. #7
    Very nice. Thanks for the vids

  8. #8
    re funny head prt 1 not qite sure how you did the eyes, you made a ball but then it appeared to be part of the head mesh...

    great work by the way
    stee+cat
    real name: steve gilbert
    http://www.cresshead.com/

    Q - How many polys?
    A - All of them!

  9. #9
    don't have a clue caccipergolo's Avatar
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    Thanks!!!
    cresshead, I pick up projection master and paint a 3d sphere, adjust its position and then project it without fade and normal.
    My Gallery here
    And here are some videos

  10. #10
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    Hello, everyone.

    Hi, everyone. I am new to these forums and this is my first post. I was very impressed with your gallery caccipergolo's. I am a beginner and I am using Lightwave 7.5. I have a question about this. The characters shown in this thread (Pavarottis caricature). What was the design process for this. What version of software did you use. Do you have sketches that you can show, that were used to model the objects. Can you recommend some tutorials for the workflow of a simple character design for example.

    As I said I am new to the forums, so if these questions belong somewhere else, please let me know. Again, excellent gallery. The objects are smooth and clean. I would love to see some of the textured work if possible.

  11. #11
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    atombot the sketches were made with zbrush, check out the pixologic website for info. Essentially its a high poly modeler and can handle several million polys with ease making it similar to real life sculpting. You can download a 30 day trial and Pixologic has several great video tutorials that will teach you the basics.

    Caccipergolo ormai sono un tuo fan, gran bei lavori ! sto imparando zbrush pure io e mi sta piacendo da matti !

  12. #12
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    Zbrush, ok

    Thanks sampei, I checked out pixologic website. What about modeling with lightwave. Any good examples out there for using modeler? Anyone here do character modeling with modeler?

  13. #13
    don't have a clue caccipergolo's Avatar
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    Atomobot, check this thread:
    http://www.newtek.com/forums/showthread.php?t=44927
    you will find a lot of links to tutorials...
    I only do mechanical stuff in LW, for the organic part of my work i use blender...
    My Gallery here
    And here are some videos

  14. #14
    don't have a clue caccipergolo's Avatar
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    Also this two :
    http://members.shaw.ca/lightwavetuto.../Main_Menu.htm (i think registration is required, a big list of tutorials from LW6 to LW9.6)

    http://www.except.nl/lightwave/RadiosityGuide96/
    Great for the new render in LW9.6, but there are many useful info about rendering in general.

    You may also check this page:
    http://wiki.nurbsandpolys.com/index....tle=Subdprimer
    The main site is closing so save it! (many concepts for modeling)

    And this three too:
    http://www.subdivisionmodeling.com/f...read.php?t=907
    http://www.subdivisionmodeling.com/f...read.php?t=482
    http://www.subdivisionmodeling.com/f...ead.php?t=2806

    Remember, the poly-modeling process is basically the same in every application.
    Once you learn how to use your toolset, you can watch every tutorial and apply it's concepts to your application of choice.

    Hope this helps!!
    My Gallery here
    And here are some videos

  15. #15
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    now could things made purely in zbrush, like many of these, be easily animated.

    I know for me it's a pain to keep good animation topology, but i also like the natural process you use (i watched one of your videos). I'm assuming you would have to make a close to finished mesh, and then just make a bump map in zbrush.... hmm i'm not too knowledgeable about all of this.

    another question, in what ways for you is blender better for organic modeling. i've always found lightwave or modo as compared to maya or blender to be really nice for organic modeling. Once Bmesh is integrated into blender it will have better loop selection tools i think which will make organic modeling awesome.

    I'm wanting blender to be my favorite, but i'm struggling to do as much as i want in it. It's jusst missing modeling selection/mesh editting tools i cherish. but I'm super excited for 2.6

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