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Thread: ABC project>

  1. #1

    ABC project>

    e is for elephant

    i'll be using zbrush, lightwave, 3dsmax, painter x and corel draw to complete this project.
    abc project so...26 characters needed!
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    stee+cat
    real name: steve gilbert
    http://www.cresshead.com/

    Q - How many polys?
    A - All of them!

  2. #2
    I see lightwave and zbrush in the image. How are you planning to use the other programs(max, painter and corel) for the project?

  3. #3
    Quote Originally Posted by clintonman View Post
    I see lightwave and zbrush in the image. How are you planning to use the other programs(max, painter and corel) for the project?
    zbrush will be for most character sculpting and zsphere models when that way of building gives good results.

    lightwave and 3dsmax are for other modeling tasks [props and backgrounds] and when i get annoyed with zbrush i'll make some characters in lightwave or max or most likey fix up bits of zbrush created characters and add 3d props that are simpler to create in lightwave\max plus of course rendering will be handled by lightwave most likey

    painter for render touch ups, maybe also for uv textures/backdrops and most probable the water colour and pencil final look i'm hoping to get for the book but still have a def 3D look to it also.

    corel draw is for layout of the book and used to create the final PDF to be sent off for publishing and print.
    stee+cat
    real name: steve gilbert
    http://www.cresshead.com/

    Q - How many polys?
    A - All of them!

  4. #4
    O is for ostrich!

    as you can see i struggled on this one abit as i sorta 'winged it' [no punn intended!] and some bits worked better than others..

    modeling is not complete by any means on this one btw!
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    Last edited by cresshead; 02-10-2009 at 04:18 PM.
    stee+cat
    real name: steve gilbert
    http://www.cresshead.com/

    Q - How many polys?
    A - All of them!

  5. #5
    Man of many cells. shrox's Avatar
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    Quote Originally Posted by cresshead View Post
    e is for elephant

    i'll be using zbrush, lightwave, 3dsmax, painter x and corel draw to complete this project.
    abc project so...26 characters needed!
    Elephant might want two, Indian and Africa elephants. They are different enough in the ears and other features, but mostly the ears. Just a suggestion.
    shrox www.shrox.com
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  6. #6
    Quote Originally Posted by shrox View Post
    Elephant might want two, Indian and Africa elephants. They are different enough in the ears and other features, but mostly the ears. Just a suggestion.
    thanks..er 26 models is enough for now!
    i had looked at both types and decided on the smaller ear'd indian elephant as it looks better [more freindly to look at] converted to a 'toon version'...i don't want children running away from the book screaming and having nightmares
    so all these animals will be toon-o-fied and be happy smiling cartoon types..

    which means i have to be very careful with teeth etc...

    must say i wan't looking forward to the ostrich modeling...so went with that today to see how it would be...i might remake now i know how this one turned out...but i have my list of other characters to go thru first!

    later!
    stee+cat
    real name: steve gilbert
    http://www.cresshead.com/

    Q - How many polys?
    A - All of them!

  7. #7
    actually the ears on the toon elephant ended up quite big!...more african than indian...ohh well!...tis the ears n trunk that define an elephant so i just go with that for now!....will add toe nails and trunk wrinkles if they 'need it' once i have 26 rough models done and start to pose/place them and see what needs to be done on the second modling pass.
    stee+cat
    real name: steve gilbert
    http://www.cresshead.com/

    Q - How many polys?
    A - All of them!

  8. #8
    borkalork BORKALORK! biliousfrog's Avatar
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    what alphabet are you using, the old MacDonald one?...you only need an 'i' and it will be complete

    ....e i e i o

  9. #9
    Quote Originally Posted by biliousfrog View Post
    what alphabet are you using, the old MacDonald one?...you only need an 'i' and it will be complete

    ....e i e i o
    ha ha ha!
    hey i'm just doing whatever jumps out of the list as abit tough..still i'm making
    'f' next...now what could that be?...i'm torn between 2 options so my first one maybe a
    stee+cat
    real name: steve gilbert
    http://www.cresshead.com/

    Q - How many polys?
    A - All of them!

  10. #10
    F is for>>

    fish...gold....toon version..will retopologise it when i do the second modeling pass.
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    Last edited by cresshead; 02-10-2009 at 04:18 PM.
    stee+cat
    real name: steve gilbert
    http://www.cresshead.com/

    Q - How many polys?
    A - All of them!

  11. #11
    w is for whale!

    i think i will add a water spout to the model later just so it's looks abit different from a 'fish'
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    Last edited by cresshead; 12-10-2008 at 09:16 AM.
    stee+cat
    real name: steve gilbert
    http://www.cresshead.com/

    Q - How many polys?
    A - All of them!

  12. #12
    r is for?
    ...Rabbit!...this one's def a w.i.p. i'll have to re ropologise this one and have a rethink on the hands..i don;'t think i need hands as such..but we'll see...just need it to hold a couple of carrots!
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    stee+cat
    real name: steve gilbert
    http://www.cresshead.com/

    Q - How many polys?
    A - All of them!

  13. #13
    Cave Dweller Slick Systems's Avatar
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    Is the waxy look on the rabbit something that has come from zbrush as a standard surface (i've never used or seen anything from zbrush before) or is it something you have added in LW or post processing?

    It looks kinda like those rubber moulds you used to get for making little plaster of paris casts with chalky residue in the creases. :-)

    regards
    LD.

    BTW - A is for armadillo :-) if you're struggling

  14. #14
    Is the waxy look on the rabbit something that has come from zbrush as a standard surface (i've never used or seen anything from zbrush before) or is it something you have added in LW or post processing?
    That's the default Zbrush surface, you can grab a similar one for use in LW on www.presetcentral.com if you like it... Don't forget the grit node though http://katastro.fi/~eetu/gritnode/

    `RJ
    Last edited by RollerJesus; 12-10-2008 at 01:40 PM. Reason: sp
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  15. #15
    Quote Originally Posted by Slick Systems View Post
    Is the waxy look on the rabbit something that has come from zbrush as a standard surface (i've never used or seen anything from zbrush before) or is it something you have added in LW or post processing?

    It looks kinda like those rubber moulds you used to get for making little plaster of paris casts with chalky residue in the creases. :-)

    regards
    LD.

    BTW - A is for armadillo :-) if you're struggling
    armadillo..nice one!...i was looking at anteater or an ant!

    and yeah the waxy surface is from zbrsh and is the default viewport look you get,
    stee+cat
    real name: steve gilbert
    http://www.cresshead.com/

    Q - How many polys?
    A - All of them!

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