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Thread: Bump map and car paint

  1. #1
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    Bump map and car paint

    I'm trying to get the car paint material in the node editor to accept a bump map. I have a grayscale image i did in photoshop that needs to be mapped on the model using UV's. When i make an image node and load the image and connect it's bump output to the bump input on the car paint material node nothing seems to happen. When i connect the same image node to the bump on the final surface node it works.
    Is there something specific i need to do to get the actual car paint material node to accept the bump ?

  2. #2
    This might be a bug, but in any case, the car paint material is only available in the 9.5.1 beta and this ought to be discussed in the beta forums.
    8x2.8 Mac Pro, 8 GB RAM, Radeon 2600XT, Mac OS X 10.5.6 (previously: G5 Quad)
    Caution: tech-savvy artist in full-on geek mode. May obsess over technical challenges until solved.

  3. #3
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    And where are the beta forums ?

  4. #4
    Registered User Wopmay's Avatar
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    Quote Originally Posted by larkis View Post
    And where are the beta forums ?
    Sign up for Open Beta on your registration page and the beta forums magically appear at the bottom of the forum topics.

  5. #5
    Quote Originally Posted by larkis View Post
    Is there something specific i need to do to get the actual car paint material node to accept the bump ?
    There's a value named Paint Bump Height that by default is set at 0%. Clearcoat Bump Height is by default 100%. Depending on your setup, you might need to set a value for the Paint Bump Height.
    8x2.8 Mac Pro, 8 GB RAM, Radeon 2600XT, Mac OS X 10.5.6 (previously: G5 Quad)
    Caution: tech-savvy artist in full-on geek mode. May obsess over technical challenges until solved.

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