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Thread: Bump Node Question

  1. #1

    Bump Node Question

    So after reading many threads I'm aware of how to combine multiple bump nodes together to get various combinations.

    I was wondering how you might be able to drive one bump node with another.

    Example...

    I have a veins texture which I wanted to soften up the veins to make them a little less linear.

    So I drop a ripple texture in hoping I can get the vein bumps to distort a little with the ripple. However, all my attempts end up with a combination of the two where I can see the ripple effect inside the areas surrounded by the veins.

    I would like the ripple effect to drive the veins pattern so they are a bit wavier, is this possible using nodes?

  2. #2
    Cow Orker cagey5's Avatar
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    Try feeding the ripple texture into the 'position' input of the vein texture. Adjust the 'opacity' within the ripple node to determine the amount of influence.
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  3. #3
    Wow that was so simple I am a little ashamed of even posting the question.

    Nodes are going to require a thought process change for me. Here I am focusing on all the bump inputs that I completely ignored all the other inputs.

    Now that I see them it's like "duh" even though I have known they have been there the whole time, grrr.

    Thanks so much

  4. #4
    Cow Orker cagey5's Avatar
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    Well I didn't know until someone told me, so I'm just passing it along. Glad it helped.
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