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Thread: PolyMove Node for rough crowds perhaps ?

  1. #31
    areté adk's Avatar
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    cheers UnCommonGrafx. I've watched most of bryphi's nodal tutes (I think) & they are very informative. Learned a few cool things there.

    Here's another little test ... back to those pesky ants crawling up a trunk mesh. There are obvious issues when trying to wrap the ring of ants around the trunk but I reckon if you selectively split the ants into a few layers that are better handled by the way the rays intersections are calculated (atm it's just shooting rays in the +/- x/z directions) you might get them to stick 100%. Or there might be a much better way to calculate that distance that I'm aware of.

    ...animated gif shows how the ant ring gets displaced a quadrant at a time, and how a few get left behind or displaced incorrectly.
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    Last edited by adk; 02-04-2010 at 07:42 PM.

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