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Thread: Vote for a Newton Game Dynamics based rigidbody and softbody plugin

  1. #16
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    My vote for 64 and 32 bits versions!

    David

  2. #17
    Member JMarc's Avatar
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    Aye! Yes put it in!
    Jean Marc Rodrigue

  3. #18
    Would be cool!! 32bit Pc

    For it!!

  4. #19
    Hey august is making the voting difficult?
    Come on post yours votes!


    Luci e onde del belpaese - www.lwita.com

  5. #20
    Lightwave junkie stevecullum's Avatar
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    64 bit please!
    i7 X3930/32GB/Quadro 4000

  6. #21
    3Dgraficly challenged
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    32 bit and 64 bit please

  7. #22
    World's Tallest Dwarf safetyman's Avatar
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    I vote for 32 and 64 bit!!!!!!!!!!!!!!!

  8. #23
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    hi j =D

    but with more features and wizards for various effects!, like setup for spaceships explosion, automatic object breaking, shattering glass .. etc.
    take my vote also for it...



  9. #24
    Super Member H_Molla's Avatar
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    take my vote toooo

  10. #25
    D a r t h W a v e r Nemoid's Avatar
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    go for it! 32 and 64 bit
    Nemoid | Illustrator | 3D artist
    .::Creating for you::.


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  11. #26
    Super Member vashts's Avatar
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    Here is my vote for the 32/64bit plugin!

    vashts
    My website: Geba.it
    LightWave Italian Community: LWITA.com

  12. #27
    Space Monkey 3DGFXStudios's Avatar
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    Double vote!!! +x64 vote!

    And for the ones that did not see it yet!

    http://www.youtube.com/watch?v=PDYrcl_i3AA
    http://www.youtube.com/watch?v=VmQgK...eature=related

    Actually where is this thread for? Who doesn't want it?

  13. #28
    Super Member Red_Oddity's Avatar
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    Why vote indeed, get coding already, who doesn't want a working physics engine in LW?
    I have no special talents. I am only passionately curious. - Albert Einstein
    visit my company site : House of Secrets
    visit my personal site : svenneve.com

  14. #29
    inSPIRAL jay3d's Avatar
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    Ok guys!, development started! :agree:

    Thanks for your vote

    hope this will be included later in LW

    and now time that u guys will vote for features to be included in the physics engine

  15. #30
    Quote Originally Posted by jay3d View Post
    ... vote for features to be included...
    Alright Jay! Well first let me thank you for giving it a shot. New dynamics are most welcome. Kevin MacPhail has done a great job so far with ODEfl, but we haven't heard from Kevin in quite a while, so perhaps development has come to a halt (?).

    Here are my wishes in order of importance:

    1) Good and stable results.
    2) Fast calculation.
    3) Large scenes (many objects and many simultaneous interactions).
    4) Keyframe animation driven.
    5) Joints/hinges.
    6) Parts (like in LW HardFX)
    7) Affected by wind.

    I've got a few more requests, but if you can 'just' pull off the above that would be awesome.

    Good luck! And please keep us updated!

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