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Thread: Facial motion capture solutions?

  1. #1
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    Facial motion capture solutions?

    Hello all.

    I'm just discovering the amazing world of mocap and am thrilled to find out that my beloved Lightwave is a player.

    Can anyone recommend a good/affordable hardware package for capturing facial motions?

    Thanks for the help.

  2. #2
    syntheyes can do it with multiple cameras. cheap too.

    jin

  3. #3
    Its the applying it to a rig that's the more challenging part.
    http://www.newtek.com/forums/image.php?type=sigpic&userid=18493&dateline=130857  4707

  4. #4
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    Might want to check out the inexpensive ZignTrack as well:

    http://www.zigncreations.com/zigntrack.html

    It uses webcam footage and facial stickers.

    -Jim

  5. #5
    Quote Originally Posted by pooby View Post
    Its the applying it to a rig that's the more challenging part.
    yup. absolutely... but that would go for any kinda face mocap.

    jin

  6. #6
    No need a hardware package for face motion capture. Softwares such as Movimento, PFTrack, Synteyes can do it. But LW has very poor abilities in this field. Without the tool called clusters in Maya, it seems that it is almost impossible to do a realistic facial animation inside Layout. I tried to do it with Sock Monkey but no success. I wish LW could add cluster feature and more precise weightmapping soon.

  7. #7
    You can use 2d video to make your own 3D facial capture as I did here in XSI.

    I think it would be possible in LW, but might involve a lot of baking out .mov files and then referencing them back into other scenes.
    Attached Files Attached Files
    http://www.newtek.com/forums/image.php?type=sigpic&userid=18493&dateline=130857  4707

  8. #8
    dynamics...so much fun ;) prospector's Avatar
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    VT5... comes with Aura
    very good motion capture system
    need min 2 cameras tho.


    Edit;
    Will really work with Any VT model...1 thru 5 .
    does the Toaster/Flyer give motion files in Toasterpaint...? forgot.
    Last edited by prospector; 07-13-2008 at 06:35 AM.
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  9. #9
    HEY GUYS,

    Facial Mocap is not a great deal with the latest softwares. The important question is How can Lightwave handle this data.

    Yes, we can import it into LW, but then?
    Without clusters and precise weight painting which Maya and XSI has, How can we use Facial Mocap data in order to animate face mesh realistically ?

    This is the question that should be answered here.

    What ? Who said bone rigs on the face ? Sorry but I don't think so....
    Do you know why ?
    Because I like to do it NICE, EASY and FREE

    Here is the way I do ; http://aistud.filmakademie.de/actor/44.0.html
    It is free for everyone who can use Maya

    If Lightwave can do better or at least the same, please let me know
    Because I always prefer Lightwave. It is my first and only love

  10. #10
    Unregistered Guest Sarford's Avatar
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    hmmm, you might have missed this Bluesilver, but the OT was asking for Facial motion capture solutions, not which software can handle it better. So why all the caps, bolds and colors?
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  11. #11
    Quote Originally Posted by Sarford View Post
    hmmm, you might have missed this Bluesilver, but the OT was asking for Facial motion capture solutions, not which software can handle it better. So why all the caps, bolds and colors?
    Thanks for reminding.
    I just wanted to point to the bottle neck in the pipeline.
    Let's see what OT said;
    Hello all.

    I'm just discovering the amazing world of mocap and am thrilled to find out that my beloved Lightwave is a player.

    Can anyone recommend a good/affordable hardware package for capturing facial motions?

    Thanks for the help.
    1- He said that he was just discovering mocap and he needed advises for Facial Mocap solutions.
    Other forum members answered this question properly.
    2-He is going to use Facial mocap data in Lightwave
    This is the case that I pointed.

    Why I did it ?
    Ask your problem then read others experience about Lightwave.
    I am sure this is the aim of this forum. Please correct me if I am wrong.

    And, your question ;
    So why all the caps, bolds and colors?
    Answer is simple. I am a graphics artist.
    Btw, what do you do ?

  12. #12
    Hi Megalodon,

    It is so easy to capture Face Motion from a human's face and import that Mocap data into lightwave. All Mocap softwares supports lws format.
    But,the problem is it is really hard to use it in Lightwave.

    Let me make it more clear for everybody.
    Please watch the second(right) movie in the below link and then tell me if it is possible to make same in Lightwave now. If not, when?

    Facial Mocap test link : http://www.visserot.com/Gollum.html

    LW Gurus replies are much appreciated.
    Please don't understand me wrong. I will be the happiest man when I do Facial Mocap applied animation in Lightwave.
    What I need are just clusters and better weight painting.Newtek, please do it.

    Thanks for reading.

  13. #13
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    Thanks

    Once again, the Lightwave community does not disappoint. I'll check out all of the tips. Much appreciated.

  14. #14
    Quote Originally Posted by Megalodon View Post
    Really? Which mocap software does? And how can you easily import it into LW? I know you can with MotionBuilder, but directly into LW? I'd REALLY like to know!

    Thanks!
    All major sequence trackers such as, PFtrack, Matchmover, Syntheyes and Movimento support lws and fbx formats which can be used to import direct into Lightwave.
    Another great feature of tracking softwares; PFtrack and Syntheyes can extract polymesh from any area on the movie. This feature is great for face replacement.

    Check it here; http://www.thepixelfarm.co.uk/produc...cts.aspx?PID=3

  15. #15
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    Natural Point tells me that the facial mocap solution they will debut at SIGGRAPH will sell for about $5,000. If it's like their Optitrack system, there will be some additional costs, but still comparatively affordable. I hope t get out there to see it.

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