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Thread: Fun with Nodes - UV-morphing

  1. #31
    hi pyo thanks for seting up the proof of conecept.

    Just passed by to give my quick shot on your scene (i'm sliding the whole arm, lol) and share a way to make smooth UV morphs.



    Creating a smooth UV morph (using Subpatch interpolation)

    1&2-select point and drag
    3-select boundry (or any other points you don't want to be relaxed)
    4&5 -PLG Relax set to 1 (run 2x). Tada!

    This way when you have the texture in some spot, you just need to move it to the intend spot in the the UV space and then relax.

    Cheers

    EDIT - Now... it could be cool to make morphs to the UV and be able to make mesh morph according to the slide changes done to the UV =P
    Last edited by probiner; 08-15-2010 at 10:10 PM.

  2. #32
    Probiner, good trick, it'll be handy... :]

    EDIT - Now... it could be cool to make morphs to the UV and be able to make mesh morph according to the slide changes done to the UV =P
    i think it would have to be done "manually"...
    http://www.youtube.com/watch?v=CVMsQ4DV6WA
    Last edited by erikals; 08-16-2010 at 12:31 AM.
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