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Thread: Fun with Nodes - UV-morphing

  1. #16
    ahem, for a reason not known I posted the wrong .mov file, this is the correct one which is using the 3 Cycler modifiers.

    http://erikalstad.com/cgtemp/UVm_FWN-UVmorphing-c2.zip
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  2. #17
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    Thx.

    Thatīs one hell of a feature.

    Well, Newtek has to add nodes like those, no doubt.
    Maybe even a straight Morphmixer node that accepts UVs.

    Erikals, you applied each UVmorph to itsī own surface and blended between both, right.

    What if you applied two morphs to one, mixing them together? For example, the twirl, and a second morph pulling the twirl to the side.

    Would that still work without them conflicting?

    Sorry, L8 here, but my head doen~t stop considering possible techniques for this. I relly need to upgrade.
    Last edited by metahumanity; 01-01-2009 at 12:27 PM.

  3. #18
    um, nah, not sure. not sure how it could work... where could the mix go?
    http://www.newtek.com/forums/attachm...7&d=1214650059
    ------------------------
    one thing, i missed out on the increasing/decreasing on muscle wolume.
    using e.g. a simple image (or several for certain muscles) with multiply combined with original image would work, but it might be difficult to override the Cycler value when flexing muscles. (at 0:21 you can see what I mean, the girl doesn't bend her arm, but still flexes) http://www.youtube.com/watch?v=nNuyDQ5jHA8

    so, how can I override the Cycler?
    hmm, not sure about that one, by adding a second Cycler?
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  4. #19
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    Conditional expressions to clamp, maybe.

    Quote Originally Posted by erikals View Post
    um, nah, not sure. not sure how it could work... where could the mix go?
    http://www.newtek.com/forums/attachm...7&d=1214650059
    ------------------------
    one thing, i missed out on the increasing/decreasing on muscle wolume.
    using e.g. a simple image (or several for certain muscles) with multiply combined with original image would work, but it might be difficult to override the Cycler value when flexing muscles. (at 0:21 you can see what I mean, the girl doesn't bend her arm, but still flexes) http://www.youtube.com/watch?v=nNuyDQ5jHA8

    so, how can I override the Cycler?
    hmm, not sure about that one, by adding a second Cycler?
    EDIT Related to additivemorphmixing, don't know if it's possible, but stacking mixers in front of the first input, maybe? So that there~s no blend, just additive UV sliding.
    Last edited by metahumanity; 01-02-2009 at 05:39 AM.

  5. #20
    i think it should work somehow, just need to look more into it. no time at the moment
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  6. #21
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    Youtube muscleflexing babe vids?? Who'd have guessed such a thing exists.

    LMAO

    But good reference,nontheless.

    Oh man, lol lol lol

    Quote Originally Posted by erikals View Post
    i think it should work somehow, just need to look more into it. no time at the moment

  7. #22
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    Take a look at this William Vaughn vid. Blending two morphs additively in the node editor. Question now is if the "Add" node works with UV variations.

    ftp://ftp.newtek.com/multimedia/movies/w3dw/md.mov


    Quote Originally Posted by erikals View Post
    i think it should work somehow, just need to look more into it. no time at the moment

  8. #23
    thanks, yeah, could be something,.. just wonder if there is an easier way...
    maybe adding some sliders could be an idea,... it'd give good control on the flexing.
    just need to figure out what the best way would be,...
    i think a form of additive function is probably the way to go.
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  9. #24
    realized the sample files using multiple UVs were never attached,
    neither was the Cycler video tut (Cycler must be re-applied as LW doesn't save Cycler info)
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  10. #25
    hi,

    bump...

    small question, doesn't it work with displacements?
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  11. #26
    Njet?
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  12. #27
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    My small contribution to morphing UVs.

    Bulge is made with morph and the sliding effect with morphing UVs.
    Amount of displacement is controled by "morph amount" which means "how far is morph from source"

    Proof of concept animation and screengrab from node setup attached.

    Displacement texture is a leaf image well... You know, just proof of concept

    Cheers
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  13. #28
    Great!! :]
    (you wouldn't happen to have the source files still?)

    anyway, this looks Very interesting!
    Thank you!
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  14. #29
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    Of course I have the source files
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  15. #30
    Superb! :]

    Thanks, i will make some tests later on :]

    Arigato
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