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Thread: polys showing in render

  1. #1
    Newbie Member
    Join Date
    May 2008

    polys showing in render

    I'm surface baking and polys are showing in parts of the render, like this:

    surface baking example

    This image was created using the surface baker renderer. This is all one surface. Double-sided polys is not checked in the surface editor.

    Any clue how I might fix this?


  2. #2
    In modeler is the UV map set to sub patch interpolation? You can check that and change it in the map panel f8. I assume it is a subpatch object and if so the UV should be subpatched. Something worth checking.


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