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Thread: Foot-driven animation in Lightwave?

  1. #1
    Eingetragenes Mitglied Dirk's Avatar
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    Foot-driven animation in Lightwave?

    Just being curious: is there a way to create foot-driven animation in Lightwave on a curved path (with slopes)?
    "The rule is, jam to-morrow and jam yesterday - but never jam to-day." "It MUST come sometimes to "jam to-day,"" Alice objected.

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  2. #2
    I'm afraid I can't help you there...but Maestro has the exact feature you need. If I don't be careful I'm going to become a Maestro fanboy, but there's a very nice walk generator that might be worth your time to check out.
    visual effect/mograph artist
    Cinema 4D | Lightwave v9.6 | modo 401 | Maestro 2 | Kray 1.7
    MacBook Pro C2D 3 GB

  3. #3
    Eingetragenes Mitglied Dirk's Avatar
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    Is it possible to swap the mesh of the character? So, for example, use a low poly proxy for animation and swap to high poly / subpatched mesh for rendering?
    "The rule is, jam to-morrow and jam yesterday - but never jam to-day." "It MUST come sometimes to "jam to-day,"" Alice objected.

    My stuff at YouTube

  4. #4
    Goes bump in the night RebelHill's Avatar
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    Quote Originally Posted by Dirk
    Is it possible to swap the mesh of the character? So, for example, use a low poly proxy for animation and swap to high poly / subpatched mesh for rendering?
    Of course... U dont even need to swap meshes... load and rig ur hi res mesh... add the low res version to the scene, hit bones properties for it (it wont have any bones... but still) and in the "use bones from" dropdown, select the hires object... set the hires to be hidden in layout, and ull get a super responsive rig... and come rendertime, u can just delete the proxy.

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