Results 1 to 6 of 6

Thread: Multi Camera Rendering

  1. #1

    Multi Camera Rendering

    Is there a way to create an advanced camera setup so you can render multiple views from multiple cameras in a single image?

  2. #2
    Super Member Cougar12dk's Avatar
    Join Date
    Dec 2003
    Location
    Denmark
    Posts
    1,078
    Blog Entries
    1
    Yes, I remember seeing this in one of the early videos of the new cameras. I've never used it though, but there should be a scene in your scene folder called ACT (Advanced Camera Tools), which has a TV studio setup (or something of that nature), with a big screen showing 3 or 4 different camera's in the scene at once. I really can't help you with anyting more than that.... I'm currently rendering an animation and starting a new instance of Layout would only bog the first one down.

    Anyway, hope that helps.... if not, look in your manual for advanced camera tools (ACT).
    Core i7-3770K 3.5Ghz, @ 4.181GHz
    16GB DDR3 PC3-12800 - 1600Mhz
    Gigabyte GeForce GTX 1060 WindForce OC 6GB GDDR5 PCIe-3.0 x16
    Windows 10 Professional 64bit

  3. #3
    What your talking about is using the CCTV shader. While this is true you can use it for what Im talking about, its not using the advanced camera. Advanced camera works with Fprime and the CCTV shader will not. I want to set up multiple cameras that render to a single image.

  4. #4
    Super Member Cougar12dk's Avatar
    Join Date
    Dec 2003
    Location
    Denmark
    Posts
    1,078
    Blog Entries
    1
    Right Sorry, I've not used it very much. Did one tutorial back when LW9 was in one of the first betas.
    Core i7-3770K 3.5Ghz, @ 4.181GHz
    16GB DDR3 PC3-12800 - 1600Mhz
    Gigabyte GeForce GTX 1060 WindForce OC 6GB GDDR5 PCIe-3.0 x16
    Windows 10 Professional 64bit

  5. #5
    Almost newbier spiroz's Avatar
    Join Date
    Feb 2003
    Location
    Helsingborg, Sweden
    Posts
    186
    Here's an Fprime-friendly alternative of CCTV
    to get multiple views in a single render.
    The simplest, "isometric" way is using Surface Baking Camera,
    check the "Bake surroundings" setting and then use four polys
    (one for each view) mapped to a UV-map, used by the SB-cam.

    A basic setup is attached.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	camsetuptest.jpg 
Views:	478 
Size:	112.6 KB 
ID:	55322  
    Attached Files Attached Files

  6. #6
    pimped sock meister clumsycloudy's Avatar
    Join Date
    Sep 2006
    Location
    NL
    Posts
    323
    pretty clever spirosa!
    "Talk to the puppet cause the hand aint listening''

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •