Results 1 to 6 of 6

Thread: Node Based Cubic HyperVoxels

  1. #1
    Member
    Join Date
    May 2006
    Location
    France
    Posts
    3,977

    Node Based Cubic HyperVoxels

    Was tracking Cubic Hypervoxels for a while,
    which I know is a totally useless question,
    but I think I found them, almost, since there
    are still a bit roundish, made in node Volume
    (Hypertexture) node editor,
    a simple (animated) NULL,
    Click image for larger version. 

Name:	cubic_HV1.gif 
Views:	399 
Size:	83.5 KB 
ID:	52457

    and an (animated) emitter,
    Click image for larger version. 

Name:	cubic_HV2.gif 
Views:	408 
Size:	286.2 KB 
ID:	52458

    Sorry for poor low res viper rendering,
    Denis.

  2. #2
    Super Member SplineGod's Avatar
    Join Date
    Feb 2003
    Location
    Hastings, New Zealand
    Posts
    7,731
    Thats cool Denis

  3. #3
    LightJustice Panikos's Avatar
    Join Date
    Feb 2003
    Location
    Nicosia Cyprus
    Posts
    1,727
    Denis, salut

    Merci beaucoup

    You are treasure for the community

  4. #4
    ha! excellent!


    mlon
    lw_chanlum [free shader and node x32] <HERE!>
    lw_chanlum [advanced node x32, x64, ub and osx] <HERE!>

  5. #5
    VERY NICE!!!... Someone will find a need for something like this.. You would be amazed..
    I was thinking of the immortal words of Socrates - "I Drank What??"

  6. #6
    Dreamer Ztreem's Avatar
    Join Date
    Jun 2003
    Location
    Sweden
    Posts
    4,130
    Cool! What would LW be without your nodes Denis? Not as fun as it is now, that's for sure.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •