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Thread: Smokey Give Away!

  1. #1
    RETROGRADER prometheus's Avatar
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    Smokey Give Away!

    Hmm should I really post this here?

    anyway, hereīs a give away scene from me, nothing spectacular just a smokey emitter and a vortex wind field.

    Maybe some of you might find it useful, tweak it or change smoke to fire or something.


    Enjoy
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  2. #2
    Super Member arsad's Avatar
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    very kind gesture. Thank you very much!

  3. #3
    Thanks Prometheus.

  4. #4
    Working Monkey StereoMike's Avatar
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    Thanks alot!

    mike
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  5. #5
    many thanks!
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  6. #6
    Thanx for taking the time to put this together and share it! Much Appreciated!

  7. #7
    Almost newbie Cageman's Avatar
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    Thanks alot mate!
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  8. #8
    RETROGRADER prometheus's Avatar
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    you are all welcome, my pleasure.
    perhaps more to come before christmas.

    And Thank you Proton for sharing so much yourself.

  9. #9

    ...basically just added some Motion Blur





    Thank You!

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  10. #10
    RETROGRADER prometheus's Avatar
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    Just noticed that something doesnīt seem right in there, it is set to object line, but I didnīt provide an object for that, or something has changed with the settings, so just change to sphere or something.

    Though in hindsight, not a very good sample, and very old, and I would recommend vdb gas solver in Lightwave or do it in blender, and skip fiddling with the older tech, I could make more interesting particle motion effects though, better suited for particles than a pure smoke effect.

  11. #11

    Though in hindsight, not a very good sample
    I think it looks pretty good, being HyperVoxles that is. 
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  12. #12
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by erikals View Post

    I think it looks pretty good, being HyperVoxles that is. 
    Well..it isnīt even 1/4 of what I can whip up for particles alone, I would say..so I had no problem with sharing that level
    But..I have my priorities on other engines and fluids nowadays so donīt think I will experiment with that for quite a while.
    This sample contains a fairly large particle size and too much density, if I would particle magic it, I would increase particles to several millions and reduce particle size like 80-90% and after that try some blurring methods.
    Krita had some really great ones that could sort of keep the sharpness of the edges of the smoke, but blurring everything in between, but thereīs no batch processing for that unfortunately, and fusions blurring isnīt good enough.

    itīs not just about blurring it to get a decent smoke, but to maintain the sharpness in the edges of all smoke swirls, thatīs also how real smoke is mostly looking, I had a thread over at blender forums about doing cig smoke with fluids, and the trick there is also partly to tweak the shader to have the edges sharp and a bit denser and the rest soft and thin.
    Another part is the main curl that often is appearing in a cigg, that is a bit difficult since such curl vortexes arenīt something that I think the fluids themself generate so well, so itīs often a matter of using other forces with that.

  13. #13

    I would increase particles to several millions and reduce particle size like 80-90% and after that try some blurring methods.
    oh sure, but it would cost some CPU power.

    based on HyperVoxels vs RenderTime, i think this is a decent example.
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    Man of many cells. shrox's Avatar
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    prometheus, your new avatar is scary.
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  15. #15
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by shrox View Post
    prometheus, your new avatar is scary.


    Why?
    Are you trying to tell me thatīs why Iīm still single?
    Some filter effects perhaps that isnīt showing the truth properly, not sure whatīs best though..I leave it in ambiguity.
    Sweet..but Psycho.

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