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Thread: morph mixer and collision objects

  1. #1

    morph mixer and collision objects

    If I have an object (box) that I am using as a collision FX (erase) and I make a morph map for it, should the FX follow the morphing polys?

  2. #2
    Super Member SplineGod's Avatar
    Join Date
    Feb 2003
    Location
    Hastings, New Zealand
    Posts
    7,731
    Try clicking on the calculate button.

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