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Thread: N-1 Moon Rocket Reboot

  1. #1
    May the sauce be with you starbase1's Avatar
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    N-1 Moon Rocket Reboot

    Hi All,
    After getting much, much better reference material I am restarting the main N-1 moon rocket. It was getting just too difficult to fix the number of corrections.

    The new plans are superbly detailed, and go right down to the rivet patterns, (which are fortunately very repetitive, and can be safely handled with tiled normal maps). I think I should be able to get accurate to about 5mm, if I can stick carefully to the diagrams!

    I've never tried working from formal plans before, and I am really unsure of the best way of doing it - I previously had the different views in the background in modeller which was great for avoiding major errors, but not as precise as it could be.

    I am also trying to get to the point where I can completely recreate any sections if I mess them up, or need to get new individual points in exactly the same place. And as there isn't a tapering truncated cone option with numeric entry, I decided the best was was to start with a pile of circular polygons, (168 sided to match the panels on the real thing), where I could easily bridge them to make the main hull sections, and same these disks in a separate layer.

    Anyway, here we go again...

    Nick
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  2. #2
    May the sauce be with you starbase1's Avatar
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    Here's an update.

    I'm putting simplified stuff round the inside, to stop light leaks when I render with radiosity. The arrowhead thingies near the top of block-a are telemetry antennae.
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  3. #3
    Robert Ireland bobakabob's Avatar
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    Nice work so far... the tiled normal maps are looking good.
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  4. #4
    May the sauce be with you starbase1's Avatar
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    Update time!

    I am trying some new stuff as I go - I am using the sketch view instead of wire frame for one thing, it makes it a lot easier to be certain what side of the rocket I am working on! More than once I have been surprised to find the new details back to front and on the wrong side of the beast...

    Also making a simplified lower polygon lining, to stop radiosity light from bouncing unwanted through single sided textures...

    I am also still working on the launch facilities, and leaving an old version model in that for now.

    For those wondering about the details, the small nozzles on the base are steering rockets, the arrowheads and 4 square things are telemetry antennae. The 'pods' down the side are covers for the fuel lines running from the upper tank down to the engines - the thin ones contain two lines for two of the outer ring of engines, the wide ones have an extra line for one inner engine.

    Nick
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  5. #5
    Just passing by... ;) Kora's Avatar
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    Innocent KGB voice: Ahem... these are some really precize N1 blueprints.
    /KGB off

    Really, exept some plastic view and monolyth ringed support engine unit(or whatever this part really called), I have no other notes. Just wonderful.

  6. #6
    May the sauce be with you starbase1's Avatar
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    Quote Originally Posted by Kora
    Innocent KGB voice: Ahem... these are some really precize N1 blueprints.
    /KGB off

    Really, exept some plastic view and monolyth ringed support engine unit(or whatever this part really called), I have no other notes. Just wonderful.
    Here's a small clip from just one of them... Note the rivet patterns!
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  7. #7
    May the sauce be with you starbase1's Avatar
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    I've started on Block-B. I have done the fairing that is ejected as transparent for now, so I can see the inside and the out.

    I must say I am really hating working directly to the numbers, I keep making silly mistakes and needing to redo stuff... I can't think of an alternative way of getting high accuracy...

    Nick
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  8. #8
    May the sauce be with you starbase1's Avatar
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    Block B update, that's just about all the nurnies and greebles (accurately) in place on the sides...

    Nick
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  9. #9
    Member sammael's Avatar
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    Realy impressive modeling there Nick super detail. Hows the poly count holding up?

  10. #10
    May the sauce be with you starbase1's Avatar
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    Quote Originally Posted by sammael
    Realy impressive modeling there Nick super detail. Hows the poly count holding up?
    Good Question!

    Block A currently at 91k polygons.
    Block B currently at 20k polygons.

    The exposed engines and fuel system on Block B and G will whack that up quite a bit though!

    (One thing you've got to say for American rocket / spacecraft designs, they keep all the gubbins tucked away! Makes so much easier for a modeler than the way the ruskies run all the wires and pipes over the outside of the capsule!)
    Specialist subjects: Unflown space projects, and the space program of the Soviet Union.

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  11. #11
    May the sauce be with you starbase1's Avatar
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    First interstage connector now done:
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  12. #12
    May the sauce be with you starbase1's Avatar
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    I've built the domed base, and slotted in the inner engine ring, and cut the holes for the engines to poke through. Also rebuilt the catches for the interstage, and I think I now have all the stuff running up the side of Block A.

    The first N-1 apparently had no heat shield on the base, so I've only got the reference ring gubbins to go and Block A is ready for texturing.

    Nick
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  13. #13
    May the sauce be with you starbase1's Avatar
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    More work on Block B. Cleaned up and rounded off a lot of the smaller details, attachments for the interstage cage thingy on the 3 part fairing done in some detail, and I've rebuild the NK-15V engines. For now I'm just checking they fit, I'll plumb them in when I have double checked it all, I don't want to start cutting holes n the hull before I am sure!

    Nick
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  14. #14
    May the sauce be with you starbase1's Avatar
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    I was really rather nervous about this - fitting the first two stages together. In practice the fit was pretty much perfect apart from a slight twitch to line the catches with the interstage, (which I was expecting), and a couple of bits that need rotating around.

    (Am I the only person who seems to find they are working on the back of an object by mistake?!)

    Nick
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  15. #15
    May the sauce be with you starbase1's Avatar
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    Rebuilt the stabilisers, attached and hinged.
    One shot with them folded up, one down...

    Nick
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