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Thread: Asphalt WIP

  1. #1
    Super Member Captain Obvious's Avatar
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    Asphalt WIP

    Work in progress for a node-based asphalt shader tree. I'm still working on adding support for having image map-based puddles of water. At the moment, it has image-based cracks, image-based stripes, and image-based asphalt.
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  2. #2
    Super Member Captain Obvious's Avatar
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    Quick update!
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  3. #3
    Registered User tyrot's Avatar
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    dear captainode

    it is very...very cool...

    best

  4. #4
    Dreamer MooseDog's Avatar
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    very nicely done!

    maybe because it's on that ball, but there seems to my eye to be a mismatch in the scale of the road surface and the divider stripes. i haven't seen it laid out flat though.

    cheers
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  5. #5
    Super Member Captain Obvious's Avatar
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    Oh yeah, the scale is WAY off. But that's cool; I've got a scalar node driving the size of the asphalt grain!
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  6. #6
    Respect The Architect Limbus's Avatar
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    Looking nice. Wouldnt procedural cracks be possible? Is the mapping UV or just planar?

    Florian
    3DGrafikvonBehr
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  7. #7
    Super Member Captain Obvious's Avatar
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    There's no reason the cracks can't be procedural. I just prefer image mapping.

    Update! It's now using nodal materials. This let me reduce the number of nodes by a factor of three or so, since I no longer need a ton of Mixer nodes.
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  8. #8
    Super Member Captain Obvious's Avatar
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    Another update! I now have a mask for painting in puddles of water, and the node tree is a bit more optimized.
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  9. #9
    W.Bush avatar deleted
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    i like the texture but you have to laugh at this nodal diagram...

    IT IS ONLY ASPHALT !!!
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    These days, Lightwave's basically just a platform for running plugins.

  10. #10
    Super Member Captain Obvious's Avatar
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    Only asphalt? Asphalt is rather tricky to simulate properly, I'd say.
    Are my spline guides showing?

  11. #11
    Why would you laugh? Rather simple and small nodal tree. I could rather laugh how simplw it is. Actually the nodal image is pretty useless because one can't even read a thing. Next time please 1:1.

    Cheers
    Thomas

  12. #12
    Super Member Captain Obvious's Avatar
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    I obscured it because I don't want to show it off until it's actually, you know, done. Once it is, I will most likely share it as a preset or something.
    Are my spline guides showing?

  13. #13
    Husband, Father of 5 nthused's Avatar
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    It's looking very good C.O. Working with Civil Engineers most of my adult life has caused me to be a little anal about to look of pavement and it's relationship to curbs, sidewalks, and the buildings that happen to reside next to them
    Allen Bussell

  14. #14
    \\ is sparkling // Iain's Avatar
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    Quote Originally Posted by nthused
    It's looking very good C.O. Working with Civil Engineers most of my adult life has caused me to be a little anal about to look of pavement and it's relationship to curbs, sidewalks, and the buildings that happen to reside next to them
    Actually Allen, I was always a fan of your slightly worn road texturing. It was very distinctive and appealing.

    Hope you get that finished off cap'n. Looks great.
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  15. #15
    Pixel and Poly Pusher JeffrySG's Avatar
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    I think it looks great so far... few little things... I like the bump texture in the lines, but it seems to be gone in that last update. Also it would be nice if the puddles would stay off the lines as the lines are raised a bit.

    very cool!

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