Page 3 of 3 FirstFirst 123
Results 31 to 41 of 41

Thread: Asphalt WIP

  1. #31
    So - is it done yet?
    Mac Pro Eight Core - 3.0 ghz Xeon - 8 gb
    Mac Pro Quad - 2.66 ghz Xeon - 4 gb
    Dual 3.2 ghz Xeon Irwindale - 8 gb

  2. #32
    Michael Nicholson zapper1998's Avatar
    Join Date
    Feb 2003
    Location
    spokane washington usa
    Posts
    4,663
    Blog Entries
    1
    So is it done yet ?

    is it...

    Are we there yet ???

    are we...

    LOL

    Mike
    Intel Core i7-980, OC 4.7ghz water cooled.
    Gigabyte x58-UD3R with an Intell SSD 180GIG
    RamCorsair-DDR3-1600-32GIG
    Nvidia Titan Z, x 2 And 1 GTX-1080 by Gigabyte.
    4xEnterprise/WDVelociRaptorŪ300gig

  3. #33
    Super Member *Pete*'s Avatar
    Join Date
    Nov 2005
    Location
    Oslo
    Posts
    3,853
    looks like a 2008 release of the asphalt node...i hope he didnt give up, it really was looking promising, more than good enough for my needs

  4. #34
    Same here.

    It looked to be close enough to done that fine tuning a few settings on a scene to scene basis would dial it in.

    byte_fx
    Mac Pro Eight Core - 3.0 ghz Xeon - 8 gb
    Mac Pro Quad - 2.66 ghz Xeon - 4 gb
    Dual 3.2 ghz Xeon Irwindale - 8 gb

  5. #35
    why dont you guys make your own its not that hard... the real trick to roads is proper UVs and poly flow. IE stenciling a road shape into a terrain mesh is a FAIL. extruding along a curve to get good uv and geometry is a good start. In the end images must be used i feel to give the road interesting irregularities.

  6. #36
    Michael Nicholson zapper1998's Avatar
    Join Date
    Feb 2003
    Location
    spokane washington usa
    Posts
    4,663
    Blog Entries
    1
    Quote Originally Posted by Stooch

    Why dont you guys make your own its not that hard...
    The real trick to roads is proper UVs and poly flow....
    IE stenciling a road shape into a terrain mesh is a FAIL....
    Extruding along a curve to get good uv and geometry is a good start....
    In the end images must be used i feel to give the road interesting regularities...
    Ok, cool, I have been trying, would u have a couple examples??

    "extruding along a curve to get good uv and geometry is a good start"

    I must be brain locked....

    Been using the Node image, to get somewhere, ok I an a noob to nodes, I admit it, total noob to nodes, that kinda funny, LOL

    mike
    Intel Core i7-980, OC 4.7ghz water cooled.
    Gigabyte x58-UD3R with an Intell SSD 180GIG
    RamCorsair-DDR3-1600-32GIG
    Nvidia Titan Z, x 2 And 1 GTX-1080 by Gigabyte.
    4xEnterprise/WDVelociRaptorŪ300gig

  7. #37
    Michael Nicholson zapper1998's Avatar
    Join Date
    Feb 2003
    Location
    spokane washington usa
    Posts
    4,663
    Blog Entries
    1
    Trying to dup it...

    This image....

    I am Building a Warehouse for the Arch Firm, and I would love to get this Asphalt texture
    for the Parking lot.

    And trying to learn the Node stuff at the same time, so much fun, Thanks

    Mike
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	nodeTree.png 
Views:	419 
Size:	81.2 KB 
ID:	53496  
    Last edited by zapper1998; 01-01-2008 at 01:58 PM.
    Intel Core i7-980, OC 4.7ghz water cooled.
    Gigabyte x58-UD3R with an Intell SSD 180GIG
    RamCorsair-DDR3-1600-32GIG
    Nvidia Titan Z, x 2 And 1 GTX-1080 by Gigabyte.
    4xEnterprise/WDVelociRaptorŪ300gig

  8. #38
    Drat..
    I can't read any of the node tree screenshots!


    And..


    Is it done yet?

  9. #39
    Super Member Captain Obvious's Avatar
    Join Date
    Dec 2004
    Location
    London
    Posts
    4,502
    Hah, I'd actually forgotten about this one. Well, the bad news are that all the files related to this project were stored on an external hard drive that my flatmate knocked over and killed while vacuuming the floor. I will have to start the whole thing over from scratch -- something I wouldn't actually mind, though. I might just do that. Uh, I'll keep you posted, I guess.
    Are my spline guides showing?

  10. #40
    Well I think to start off with would probably be the crackle node..
    After that, I'm not terribly sure. If I can manage the base texture with little or no image maps..

  11. #41
    Here is what I've come up with so far..
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	road_test.jpg 
Views:	350 
Size:	82.3 KB 
ID:	70552  

Page 3 of 3 FirstFirst 123

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •