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Thread: Logo Help

  1. #1
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    Logo Help

    I'm creating this 3d sphear,and trying to surface it like the jpeg photo shown.
    I need to cover the entire sphear as it will be spinning in the logo.
    I posted for help last week,and someone suggested trying to Boolean the sphear which I did (see object) but I don't like the way it looks
    If I can't surface the sphear like the photo,is there a way to take the Booleaned sphear's outer surface polys,and make each segment one flat surface to bevel the edges?. I think if it had an outer bevel,it would look closer to the original.

    Iv'e included the original photo,booleaned sphear
    Thanks ...Bill
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    Last edited by billuke; 09-24-2007 at 09:31 AM.

  2. #2
    Super Member SplineGod's Avatar
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    You can do the boolean or apply a texture map in that pattern. Does the grid pattern need to be cut into the sphere?

  3. #3
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    Hi larry, No,I'm trying to get a smooth surface like the original,but I really don't need the fisheye look.

    The boolean sphear looks like a weird basketball to me !!
    Last edited by billuke; 09-24-2007 at 10:01 AM.

  4. #4
    Super Member SplineGod's Avatar
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    Try a gradient in the color channel based on light incidence.

  5. #5
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    I tried a gradint,but couldn't map it on the sphear,can you post some settings? I'm kinda new at this....but learning!

  6. #6
    Super Member SplineGod's Avatar
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    The gradient is not an image map created in a paint program. LW has its own built in gradients that you can access from the texture editor.

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