Page 1 of 2 12 LastLast
Results 1 to 15 of 23

Thread: Clay studies- its importance.

  1. #1
    Graham Toms bluerider's Avatar
    Join Date
    Oct 2005
    Location
    San Antonio, Texas
    Posts
    976

    Clay studies- its importance.

    Here is a rescent approach I found useful for an area of curriculum development I am going through at the moment. I am studying character design and the most complex area is the face. The very most complex part of the head are the ears.

    I decided to model them in clay first before I built them in Polygons.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	31st aug-2007.jpg 
Views:	616 
Size:	1.35 MB 
ID:	50260  
    The ethereal riders gallop over the rooftops

  2. #2
    Registered User
    Join Date
    Feb 2007
    Location
    Finland
    Posts
    239
    Can we see the wires!

  3. #3
    Graham Toms bluerider's Avatar
    Join Date
    Oct 2005
    Location
    San Antonio, Texas
    Posts
    976
    Look, with the wire shot I even provided motion blur
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	wires.jpg 
Views:	416 
Size:	652.5 KB 
ID:	50349  
    The ethereal riders gallop over the rooftops

  4. #4
    Needs more anisotropy on the metal to really cut it........ clay still beats 3D modeling for tactile feed back and simple ease of use but I hated it at collage, couldn't work and pick my nose at the same time

  5. #5
    Graham Toms bluerider's Avatar
    Join Date
    Oct 2005
    Location
    San Antonio, Texas
    Posts
    976
    gerry_g,
    I figured if I made a clay nose to pick, plus my own, thats four digits for a nostril each.

    anisotropy,
    OK I goggled searched the word and it was about complex stuff. Your joke was right over my........nose
    The ethereal riders gallop over the rooftops

  6. #6
    Registered User
    Join Date
    Feb 2007
    Location
    Finland
    Posts
    239
    Your work flow is amazing, having motion blur in the production phase, awesome!

    Heheh, have you finished the clay figure yet?

  7. #7
    Graham Toms bluerider's Avatar
    Join Date
    Oct 2005
    Location
    San Antonio, Texas
    Posts
    976
    Quote Originally Posted by neverko
    ZBrush 3.1 > Clay
    Thats sounds awesome
    The ethereal riders gallop over the rooftops

  8. #8
    Graham Toms bluerider's Avatar
    Join Date
    Oct 2005
    Location
    San Antonio, Texas
    Posts
    976
    Quote Originally Posted by Pheidian
    Your work flow is amazing, having motion blur in the production phase, awesome!

    Heheh, have you finished the clay figure yet?
    Lol..........thankyou. As for the whole figure, thats a good question. I'm not at that stage yet for the work I am doing.

    Heres older clay projects I developed from the wire to the finished piece.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	clay001.jpg 
Views:	285 
Size:	307.6 KB 
ID:	50447   Click image for larger version. 

Name:	clay002.jpg 
Views:	408 
Size:	1.28 MB 
ID:	50448  
    The ethereal riders gallop over the rooftops

  9. #9
    Funny, I'd be a far better clay sculptor now than I ever was before, having done modeling in 3D.

    I do remember way back when I was first trying to get a grip on 3D modeling characters (1994) that I was going to try sculpting and entering the data with one of those scribes:


    Modern Version found here.

    At first the concept of getting that kind of organic detail into the computer seemed extremely hard to grasp. But after working with metaform subdivision for a while it started to sink in. 10 years passed and when I picked it up again in 2004 using SDS subDs it finally clicked.


    I noticed that in the 2006 3D feature Monster House they actually sculpted the characters then scanned them. I am sure that is done quite a bit.

    In the end I guess, what ever it takes, and depending on the needs and skills of those producing, you do. Interesting that in Monster House they used MOCAP for animation, which in a sense is the same work flow as the modeling.

  10. #10
    Graham Toms bluerider's Avatar
    Join Date
    Oct 2005
    Location
    San Antonio, Texas
    Posts
    976
    Hey Surrealist,
    Thanks for posting. The link of the scribe, I used one of those around 1998. Good fun, but i felt I was more productive with a mouse. But I can be convinced otherwise

    IN some ways perhaps Mo Cap captures the work flow of the modeling. However, I think if your using exaggerated character design it would make more sense that the hyperbole of the motion echoes that. In other words, it makes sense stylistically that key frame animation echoes the exaggeration of the design. More realism in design for the character, them realism using motion capture makes sense. It depends I guess to every unique film project.
    The ethereal riders gallop over the rooftops

  11. #11
    Agreed. I think MOCAP is great for "realistic" anims but certainly not for traditional animation style.

    Looking back at my post it may not have been clear, I never wound up using a scribe. Instead, I wound up just figuring out how to do it in virtual 3D. And after having done this, I think it would make me a better sculptor.

    Clearly for some artisans using traditional sculpting is what they do best and this can integrate into 3D quite well. So anyway, great to see you giving it a go this way.

  12. #12
    Registered User
    Join Date
    Mar 2006
    Location
    South Central Wisconsin
    Posts
    101
    Doing 3D for just a few years actually got me back into sculpting in clay (a hiatus of about 25 years)... which now I spend most of my time doing, thanks to being a beta tester for Impulse's Organica (remember Organica?). I have Z-Brush, but still haven't gotten into it, it cuts into my clay time, which at the time being, makes me a little money.

    Here is my latest work, If I may. I'd like to have the time to distill my skills in the digital world too. I have been doing a little digital surgery for a free Poser figure, converting the male figure into female.

    Anyway... here she is. These are actually WIP pics, sculpted in Super Sculpy, although the piece is now in production as a 1/6 scale resin model kit.

    Chuck



    .
    Last edited by 2BitSculptor; 10-01-2007 at 05:39 PM.

  13. #13
    Graham Toms bluerider's Avatar
    Join Date
    Oct 2005
    Location
    San Antonio, Texas
    Posts
    976
    I think thats truly awesome. The detail incredible. How long does a piece like this take you. Do you use an armature underneath.

    The ethereal riders gallop over the rooftops

  14. #14
    Michael Nicholson zapper1998's Avatar
    Join Date
    Feb 2003
    Location
    spokane washington usa
    Posts
    4,663
    Blog Entries
    1
    woah nice
    Intel Core i7-980, OC 4.7ghz water cooled.
    Gigabyte x58-UD3R with an Intell SSD 180GIG
    RamCorsair-DDR3-1600-32GIG
    Nvidia Titan Z, x 2 And 1 GTX-1080 by Gigabyte.
    4xEnterprise/WDVelociRaptorŪ300gig

  15. #15
    Registered User
    Join Date
    Mar 2006
    Location
    South Central Wisconsin
    Posts
    101
    Quote Originally Posted by bluerider
    I think thats truly awesome. The detail incredible. How long does a piece like this take you. Do you use an armature underneath.
    Thanks Graham....

    I can't really pin it down in hours... but, depending on my workload and if my eyes are cooperative, I typically quote a minimum of 6 weeks, then try to figure in the difficulty level in likeness and detail. This one took about 7 weeks to finish.

    I do use an armature. I usually fashion the armature to a scaled full-length photo of the person using 9 gauge aluminum wire. I also tightly pack a wad of aluminum foil for the torso and head, and sometimes the thighs, with a final winding of 32 gauge beading wire to hold it together before the clay is blocked in. I try to determine very early where the best points of separation would be for breaking it down for molding and include keys in the final for reassembly.

    I wish I had the imagination you have, though.

    Chuck

Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •