Quantenschaum, please, feel free to make that tutorial and post it here as well!!
Gerardo
Quantenschaum, please, feel free to make that tutorial and post it here as well!!
Gerardo
you first! in this case i would do a re-torial :-)
meanwhile... LW2019 is out with GPU denoiser and de-spiker (de-firefly) :-D
Those are excellent new features!!!
Btw, just to let you know Denis has re-added Global Buffers in DP Pixel Filter Node Editor!!! It works with any reconstruction filter and it allows us to use Surface ID / Object ID buffers for making matte object/surface passes able to get motion blur, depth of field and any other subpixel effect.
We can use it essentially in 3 ways:
With Color Tool:
With a Gradient:
And a tip from Denis with a Random Vector:
If we need black background (or any specific background color) we can connect a DP SaveMask node:
More detailed description here.
So it's as easy as in previous versions!
Gerardo
Hi,
I added a Get Light Buffer node in DP Filter 2018,
both Win and Mac versions, compatible with LW2019.
Light Group must be created in Buffer tab, or in Light Properties panel,
this group is valid, if at least one Light belongs to this group.
like for Custom Buffer, Buffers of a Light Group are valid,
if "Render" option is checked in Buffer tab.
Open the Image Filter Node Editor, add a GetLightBuffer node (Buffers tab),
Open its panel and select a Light Group in the list,
of course you can build a nodal setup with several Light Groups.
Thanks to Gerardo for testing,
Denis.
Last edited by dpont; 07-04-2019 at 01:06 AM.
Thank you, Denis!
Thank you![]()
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