I have not your model and node setup,Originally Posted by eyelandarts
but basically, if you have some reflections in your surface/model,
you get them in normal render as reflection shading or reflection
of an object in another, suppose you would only avoid
these reflections in a node connected to an Extra Buffer,
input a Spot Bounce in a Logic node, if greater than 1 it output
0, else (bounce = 1) it output your node (i.e the Matte) if you
connected it to False, then the Logic node input its result
in the Extra Buffer without reflections.
Hope this help.
Denis.
Bookmarks