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Thread: Lightwave 9.2 new features demos...

  1. #1

    Lightwave 9.2 new features demos...

    Here are some rendered images showing just some of the new features of the upcoming Lightwave 9.2 update...

    These are some of the new physically accurate Material nodes, rendered on the same model-environment to show fundamental differences. Also, these renders are using the new Real Lens camera tools and the new realistic Depth of Field algorithms, as well...













    Hope you like them...

    Cheers,
    T.Rex
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	ConductorLOW.jpg 
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    Last edited by Gregg "T.Rex"; 02-23-2007 at 02:05 PM. Reason: Added a small image for thumbnail use...

  2. #2
    Valiant NewTeKnight Matt's Avatar
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    Superb Gregg!!! Photoreal materials, camera and lighting! LightWave 9.2 has come of age!

    UI / UX Designer @ NewTek

  3. #3
    Dreamer MooseDog's Avatar
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    just stunning! art and technical expertise in one amazing image. congrats.
    We are pirates, we are artists...

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  4. #4
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    Wow! most of the time I can tell a CG Image, to be honest it looks real. Nice model!

  5. #5
    Studio Animator DonJMyers's Avatar
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    You discovered a non-metallic conductor

    Interesting how you got a non-metallic look out of conductor. And how do you keep your skin so soft, so smooth, so planar looking?

  6. #6
    Super Member Earl's Avatar
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    I really love these renders Gregg. Thanks for posting!!

  7. #7
    Excellent job Gregg .
    RAM-Studio
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  8. #8
    I am Jack's cold sweat Karmacop's Avatar
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    These are some really impressive renders, great surfacing and lighting

  9. #9
    Dreamer Ztreem's Avatar
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    Awesome!

  10. #10
    Quote Originally Posted by neverko
    Is that veins I see in the simple skin render? smoke procedural or similar?
    IFW2 Veins was used for that...

  11. #11
    Registered User Andyjaggy's Avatar
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    Oh 9.2 is going to rock. I can't even imagine what 9.5 will have in store for us !!!!! What other company gives these kinds of new features in a free point release!

  12. #12
    Amazing renders, Gregg!!!



    Gerardo

  13. #13
    For those of you, who are curious how the new Material nodes look like inside a node tree, here's the tree for the Conductor Material, which is the first rendered image...



    Materials exist in an exclusive category for themselves among the various node tools and they override completely the Standard Surface Editor's shading of the model.
    They are physically accurate and you can create realistic looking surfaces with no effort at all...

    Lightwave's 9.2 advancements compared to Lightwave 9.0, as far as the rendering and shading is concerned, are so huge like when we saw Lightwave 6 for the first time; and this is only the first 0.2 update release...

    T.Rex

  14. #14
    hehe
    thanks to share
    maybe it's a numb question but what's the "Make Material" node.

  15. #15
    Make Material can combine all those inputs (Diffuse, Specular, Reflection etc.) to a Material output, which give you the option to mix those inputs with other Materials as well. Most of the Materials been physically accurate, have limited options to tweak and with the Make Material node, along with the Material Mixer, you can add to those controls at will...

    T.Rex

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