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Thread: Chanlum Advanced Node Version :)

  1. #1

    Chanlum Advanced Node Version :)

    Hi all, since im currently too busy to fix the final rls version for chanlum, here is the experimental, advanced version for all you lw-ers to tear apart.
    There are maybe some minor things that need some adjusting but all is there and working (and fast ).

    When i have some time i will finish it and host it on my site but for now you can dl it here and have some fun with it!...

    Major thanks to Denis Pont for being such a helpfull guy, without him you guys wouldn't have this nice updated version!
    Also big thank you to Gerardo for testing.


    cya,

    mlon
    Attached Files Attached Files
    lw_chanlum [free shader and node x32] <HERE!>
    lw_chanlum [advanced node x32, x64, ub and osx] <HERE!>

  2. #2
    Worms no more! Free fun! Dodgy's Avatar
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    With 4 threads, you get odd noise at the thread render joins.
    Push the software, don't let it push YOU!
    My own plugins and work:www.mikegreen.name
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  3. #3
    Worms no more! Free fun! Dodgy's Avatar
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    But very cool What differences do the new settings make?
    Push the software, don't let it push YOU!
    My own plugins and work:www.mikegreen.name
    LaptopSetup:corei7 2.4GHz nvidia GT 650M 8Gig win8 64
    WorkSetup:core i7 3.4Ghz nvidia Quadro 2000 12Gig Ram Win7

  4. #4
    yes multithreading still proves a bitt problematic.
    the new features are really straightforward but when i have time i will write some docs.

    plz post the chanlum tests you make in here, i'd love to see em!


    have fun,

    mlon
    lw_chanlum [free shader and node x32] <HERE!>
    lw_chanlum [advanced node x32, x64, ub and osx] <HERE!>

  5. #5
    Worms no more! Free fun! Dodgy's Avatar
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    And how is the colour applied? It would be cool if there was a background colour which you could feed texturemaps etc into and the Color would be put on top of that, with the luminosity controlling how strong the Color was applied, so at the more luminous parts you get more colour. At the moment it seems as if the colour is applied equally as much all over the surface.
    Push the software, don't let it push YOU!
    My own plugins and work:www.mikegreen.name
    LaptopSetup:corei7 2.4GHz nvidia GT 650M 8Gig win8 64
    WorkSetup:core i7 3.4Ghz nvidia Quadro 2000 12Gig Ram Win7

  6. #6


    current means old node version. v1 and v2 are new feature settings for the new advanced version.


    quote gerardo ' this new version is cool! ' (see attached pic)




    mlon
    lw_chanlum [free shader and node x32] <HERE!>
    lw_chanlum [advanced node x32, x64, ub and osx] <HERE!>

  7. #7
    Worms no more! Free fun! Dodgy's Avatar
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    That is very nice
    Push the software, don't let it push YOU!
    My own plugins and work:www.mikegreen.name
    LaptopSetup:corei7 2.4GHz nvidia GT 650M 8Gig win8 64
    WorkSetup:core i7 3.4Ghz nvidia Quadro 2000 12Gig Ram Win7

  8. #8
    Robert Ireland bobakabob's Avatar
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    EsHrA,

    This is such a great plugin - will the new version work in 64 bit?
    Art and photography Flickr site
    Animation, facial rigging, modelling ArtStation
    Assorted animations Robert Ireland

  9. #9
    bobakabob, yes hopefully in the near future.


    mlon
    lw_chanlum [free shader and node x32] <HERE!>
    lw_chanlum [advanced node x32, x64, ub and osx] <HERE!>

  10. #10
    Grumpy Faux-Waver DogBoy's Avatar
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    Quote Originally Posted by -EsHrA-
    bobakabob, yes hopefully in the near future.
    Cool, I'm dying to play wi' this but I tend to use 64bit LW for most of my renders.

    Thx in advance

    DB
    fauxWaver \foʊ-wāv-er\, n. one who likes LightWave, but shuns car-anologies.

  11. #11
    Registered User Thomas's Avatar
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    Thanks EsHrA!




    Regards
    Thomas
    Time is life, use it wisely...

  12. #12
    dodgy :

    you can input the texture map in Strength,
    you can also use a shader diffuse model(Lambert 40%)
    put it in Color Mixer as Background Color,
    with output ChanLum Luminous in Opacity
    to mix with a Foreground Color (same as surface editor) in Mixer,
    and connect Mixer to Diffuse Shading in RootNode.
    In this way the model has almost same effect but
    it has no luminosity.


    mlon
    lw_chanlum [free shader and node x32] <HERE!>
    lw_chanlum [advanced node x32, x64, ub and osx] <HERE!>

  13. #13
    Ze Engineer connerh's Avatar
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    Hm... this is odd. I'm getting a tremendous amount of noise on my objects. I'm only applying chanlum, and I've tried double sided on and off. My system is an AMD 4400+, 2 gigs of ram, WinXP Pro.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	chanlumerrors.jpg 
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ID:	39816  

  14. #14
    connerh, use 1 thread.


    mlon
    lw_chanlum [free shader and node x32] <HERE!>
    lw_chanlum [advanced node x32, x64, ub and osx] <HERE!>

  15. #15
    Heffalump
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    Can we get a Mac version?
    Inactive.

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