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Thread: animated beach foam?

  1. #1
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    animated beach foam?

    I'm trying to animate the foam that appears as water washes up on a beach. Found a couple of tutorials on foamy beaches, but they are static. I made an animated displacement plane that washes up nicely, but don't know where to start with foam part.
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  2. #2
    Registered User jnddepew's Avatar
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    I think you might try hypervoxels althought that would take long rendering and calculating times.
    Last edited by jnddepew; 12-03-2006 at 06:50 PM.

  3. #3
    Super Member SplineGod's Avatar
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    HVs or geometry with textures could both work. The HVs wouldnt necessarily take too long if you carefully control where they render.

  4. #4
    Worms no more! Free fun! Dodgy's Avatar
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    What I would do is make the water slightly higher around the beach edges, and lower out to sea (it doesn't have to be much, just a difference between the two) Then you could use procedural (or hand drawn) textures scrolling upwards with a very small Y scale to emulate the ripples/wash with a small amount of HVs for touch ups.
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  5. #5
    Worms no more! Free fun! Dodgy's Avatar
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    Here's a quick sample.
    Attached Files Attached Files
    Push the software, don't let it push YOU!
    My own plugins and work:www.mikegreen.name
    LaptopSetup:corei7 2.4GHz nvidia GT 650M 8Gig win8 64
    WorkSetup:core i7 3.4Ghz nvidia Quadro 2000 12Gig Ram Win7

  6. #6
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    thanks dodgy,

    Interesting. That might work if I don't exagerate the water mesh so much. I'll give it a try next weekend.

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