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Thread: If You Want Lightwave For Linux Post Comment

  1. #916
    Where do I have to sign for a linux version of lightwave?

  2. #917
    May the sauce be with you starbase1's Avatar
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    Quote Originally Posted by Philippe2 View Post
    I just finished my Earth 3D model. I now have a 30-seconds scene featuring a spaceship reaching Earth, but there is just a small problem: it's going to take a month to render!

    Fortunately, i know someone who knows someone who is the sysadmin of a supercomputer. I don't remember the exact figures, but I could easily borrow the equivalent of thousands of athlon XPs without causing any slowdown.

    All I have to do is to insert their firm's logo in my movie credits, and.... find a way to run Screamernet on that supercomputer, because believe it or not, it is not running Windows ((

    Not a setup I have tried, but it might be possible to run the render nodes in a virtual machine on the big computer, over a network from a true windows machine, (with the dongle). Sorry but I have no idea how dongles work for network renders!
    Specialist subjects: Unflown space projects, and the space program of the Soviet Union.

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  3. #918
    Quote Originally Posted by starbase1 View Post
    Not a setup I have tried, but it might be possible to run the render nodes in a virtual machine on the big computer, over a network from a true windows machine, (with the dongle). Sorry but I have no idea how dongles work for network renders!
    You don't need the dongle for network renders.
    Actually, you don't even need a network, and a true windows machine!

    Screamernet as a standalone mode (see the surface and render manual, page 485)

    And Screamernet works well under Wine, but only in 32 bits mode.

    There used to be a native Linux version of ScreamerNet, but it disappeared a long time ago.

    Wine is a nice workaround, but it won't work on the supercomputer: The admin may accept a USB key with my scene and a script that launch the render, but they certainly won't let me install wine, configure Samba (ScreamerNet needs access to a Windows network drive) , etc.

  4. #919
    Space Monkey 3DGFXStudios's Avatar
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    there was a lw8.2. linux version........

  5. #920
    Quote Originally Posted by bk-fx View Post
    Where do I have to sign for a linux version of lightwave?
    I just created a "Lightwave on Linux" facebook group: http://www.new.facebook.com/group.php?gid=23255667310

    This group welcome all the Lighwave users who want to run their favorite 3D app on Linux.

    I named this group "Lightwave ON Linux" and not "Lightwave FOR Linux" because i just want to be able to run Lightwave on Linux, and I don't care how it is done.

    If this group get big enough, maybe Newtek will consider releasing a native Linux version of Lightwave...

  6. #921
    Experienced User matts152's Avatar
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    Yes!

    I want Lightwave on Linux, and while I'm at it, Zbrush TOO!!!

  7. #922
    Make Your Films Effective DiscreetFX's Avatar
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    When is LW3D for Linux coming out?!
    DiscreetFX Team
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    Making Your Digital Films More Effective!

  8. #923
    Used Register doimus's Avatar
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    Yes, come on already! This isn't fun anymore.

    And not only that I want LW on x86 Linux, now I demand it on ARM too! So I can run it on this and this!
    Or I'll switch to Blender, I swear! .... As soon as I sharpen up my awesome interface comprehending skillz.

  9. #924
    May the sauce be with you starbase1's Avatar
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    And while we are at it, let's have it for this distribution of Linux please:

    http://ubuntusatanic.org/

    Nick
    Specialist subjects: Unflown space projects, and the space program of the Soviet Union.

    My main Web site

  10. #925
    LOL! That's hilarious!

    Coming soon : CthulhUbuntu...

  11. #926
    Newbie Member saiki's Avatar
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    Yes yes yes, give us lightwave for linux

  12. #927
    Registered User
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    Oh yeah, I'm totally for LW on Linux!

  13. #928
    Post 1000 up for grabs.

    How did it go from 998 to 1000?

  14. #929
    The Fox! Korvar's Avatar
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    I want everything for Linux, myself.

  15. #930
    Dreamer MooseDog's Avatar
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    Quote Originally Posted by RedBull View Post
    The problem of course is LW for linux would render 30% faster than our current windows machines and handle memory better....

    The downside is OGL performance is substansially worse than windows.
    From what i understand this is a hardware drivers issue, and Nvidia would rather make good D3D/OGL compliant windows drivers than Linux OGL drivers.

    So really, while i too would like to switch to Linux, until OGL is as fast in Linux
    and we have a bunch of commericial industry software compatible applications (i.e Photoshop) than Linux has just as many downsides in my opinion....
    i'm not sure i understand the fullness of the technical issues discussed here, but it seems like opengl and linux might be getting closer.

    on a side note, i finally!! now have a fully functioning dual-boot machine (ubuntu-winxp), and working in ubuntu is a real pleasure. during the course of several false starts and fresh installs, i discovered a procedure that eliminates the screen display issues with fonts, refresh rates and resolution that seem to be quite discussed on the ubuntu forums and elsewhere. my ubuntu screen is absolutely no less crisp than windows .

    next up, blender
    We are pirates, we are artists...

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