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Thread: convert dynamic to normal animation

  1. #1
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    convert dynamic to normal animation

    Hi

    If i calculate a dynamic the animation looks good.
    But the Graph Editor is empty. Can i convert this dynamic animation to a normal animation?

    Thanks

  2. #2
    Quote Originally Posted by Wicht
    Hi

    If i calculate a dynamic the animation looks good.
    But the Graph Editor is empty. Can i convert this dynamic animation to a normal animation?

    Thanks
    No. Dynamics are calculated as displacement effects (per vertex), not as object transforms. If you need that, you have to use other tools.

    Mylenium
    [Pour Mylène, ange sur terre]

  3. #3
    Worms no more! Free fun! Dodgy's Avatar
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    You can convert Hardfx calculations to a null with it's motion using the Edit>Makepath command. You can then replace the null with an object...
    Push the software, don't let it push YOU!
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  4. #4
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    Yeah, but you can graph most of the FX settings: particle velocity, birthrate, size etc. and obviously the null's coordinates.

    -I guess what you mean by "normal animation" is just remembering to keyframe at zero when you move nulls before calculating?


    M
    Last edited by meshpig; 09-11-2006 at 06:13 AM.

  5. #5
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    @Dodgy

    It work's. Thanks.

  6. #6
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    w- p..sed again!
    Last edited by meshpig; 09-11-2006 at 06:24 AM.

  7. #7
    Quote Originally Posted by Dodgy
    You can convert Hardfx calculations to a null with it's motion using the Edit>Makepath command. You can then replace the null with an object...
    *Whoops* completely forgot that. ;O)

    Mylenium
    [Pour Mylène, ange sur terre]

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