Hi
If i calculate a dynamic the animation looks good.
But the Graph Editor is empty. Can i convert this dynamic animation to a normal animation?
Thanks
Hi
If i calculate a dynamic the animation looks good.
But the Graph Editor is empty. Can i convert this dynamic animation to a normal animation?
Thanks
No. Dynamics are calculated as displacement effects (per vertex), not as object transforms. If you need that, you have to use other tools.Originally Posted by Wicht
Mylenium
[Pour Mylène, ange sur terre]
You can convert Hardfx calculations to a null with it's motion using the Edit>Makepath command. You can then replace the null with an object...
Push the software, don't let it push YOU!
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Yeah, but you can graph most of the FX settings: particle velocity, birthrate, size etc. and obviously the null's coordinates.
-I guess what you mean by "normal animation" is just remembering to keyframe at zero when you move nulls before calculating?
M
Last edited by meshpig; 09-11-2006 at 07:13 AM.
@Dodgy
It work's. Thanks.
w- p..sed again!
Last edited by meshpig; 09-11-2006 at 07:24 AM.
*Whoops* completely forgot that. ;O)Originally Posted by Dodgy
Mylenium
[Pour Mylène, ange sur terre]
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