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Thread: Node Displacement

  1. #1
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    Node Displacement

    Ok you Node Guru's out there. I got something for you!

    I want to bend a plane around a null based on it's distance to the null. So the closer the null gets to the plane, the more it curls around it.

    Figure that one out!

    I spent most of my evening trying to. I started trying ripple but I couldn't tell Layout I only wanted 1 wave. I tried gradients, but no matter what I did, the plane would just move 1m per 100% of the alpha channel.

    So tired, going to bed and hoping Santa Node will have left me a forum present in the morning.
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  2. #2
    Super Member warrenwc's Avatar
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    Use a weight map (or a morph map)& a gradient instead.
    Make the weight map a radial gradient & animate the control gradient.
    I think it can work but I cannot try it right now because of thunder & lightning (the way you love me it's frightning. I better knock....on wood )
    Last edited by warrenwc; 08-15-2006 at 12:44 AM.
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  3. #3
    Working Monkey StereoMike's Avatar
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    Man I'm old... I know this song...

    Mike
    If you are not paying for it, you’re not the customer; you’re the product being sold.

  4. #4
    How Old? Really? Aww Heck colkai's Avatar
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    Ahh, see, different strokes...
    made me think ... 'god.d.a.m.n. it's so exciting, it hits you, like a hammer, god.d.a.m.n." ..followed by uber-cool guitar solo
    Too old to die young.

  5. #5
    Super Member warrenwc's Avatar
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    ANYWAY...
    now that the storms have passed, does that suggestion help at all?
    If you're trying to actually wrap a flat plane around something, it might have to involve bones or more than one object.
    Or possiply even cloth effects.
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  6. #6
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    what I want is to create something like a bullet hole where all I have to do is place a null near the surface and it will deform the surface. So all I need is 1 ripple. And the size of the hole is to be based by the distance of the null from the surface. I can then create a surface node that can color the object.
    Current system Specs:
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  7. #7
    Super Member warrenwc's Avatar
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    An aplha map in the form of a circle would probably be easier.
    Parent it to a null & size the null for the deformation.
    Look at the scene(if you dl'd the content) where the bug is under the rug.
    Warren Christiansen
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  8. #8
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    Which scene is that?
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  9. #9
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    I think I got it. I am going to do some tests. And I used something different then explained above.

    I don't think I can have multiple holes, but it is a start.


    Edit: make that I can! HA!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by MiniFireDragon; 08-15-2006 at 08:14 PM.
    Current system Specs:
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  10. #10
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    Here is an example with 3 holes

    Now if I can only figure out how to color this crap.
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    Current system Specs:
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    9600 black edition amd
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  11. #11
    Super Member warrenwc's Avatar
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    Quote Originally Posted by MiniFireDragon
    Which scene is that?
    It's called bug_in_rug in the displacement folder.
    If you're using nodes, just copy your displacement nodes & paste em into the texture node editor.
    you'll have to tweek a little, but the sizes & placement will match.
    Warren Christiansen
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