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Thread: UV maps and procedurals in LW9

  1. #1

    UV maps and procedurals in LW9

    I know that there is a plug in available from trueArt, but actually I don't work anymore without the node editor for textures. Is there a way to use procedurals on UV maps now in 9? I know the workaround with image maps and the textured filter, but it's so slow and unpredicatable. Takes very long to find the right settings, as the feedback with 4096px maps is non existing. Is there a magic way to solve it with nodes?

    Thanks for your help in advance!


  2. #2
    Member Simon's Avatar
    Join Date
    Feb 2003
    Hertfordshire, England
    Are you on PC? There is a 2d projection node by Denis Pontonnier:

  3. #3
    Newbie Member
    Join Date
    Nov 2005
    very very cool. Thanks!
    Compaq Presariblow
    Windows - Voodoo I graphics, 16 MB - 500 mb generic HD, Pentium .5 [email protected] 84.5 MhZ - 64 Mb RAM - 13.5" monitor - 28K dialup - 1'x2.5' desk...

  4. #4
    Thanks, Simon. It works.


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