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Thread: Realistic Camera

  1. #61
    LightJustice Panikos's Avatar
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    Feb 2003
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    Nicosia Cyprus
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    1,727
    I tried all Camera plugins.

    Only TiltShift & Architectural Cameras crashed.
    They began to render though textureless polys, then voom !
    Weird

  2. #62
    areté adk's Avatar
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    Feb 2003
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    Melbourne
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    Awesome many thanks for this tajino


    Quote Originally Posted by tajino
    Hey Pavlov, here is a temporary workaround that i've setup to get viewport preview as well as fprime3 to render the tilt shift cam.

    the values are tied to the control null, move Z to adjust zoom and X and Y for tiltshifting.

    the GLpreview cam is a colm perspectiveControlcam, and FprimeRendercam is LW advanced cam. Only the GLpreview cam and control null need to be touched.

    both camera almost look alike, just need some minor tuning and they'll look exactly alike.

    Attachment 44188

  3. #63
    NewTek Developer jameswillmott's Avatar
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    Dec 2004
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    Gold Coast
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    3,171

    Tiltshift fixed

    Hi all,

    I've made some changes to the tiltshift lens, I'm hoping it plays nicely with FPrime now. Thanks to Steve Worley for his insight into getting this to work.

    PC only for the moment, sorry Mac guys, but I AM working on a port.
    Attached Files Attached Files
    LightWave3D training, assets, news and discussion at www.liberty3d.com
    My opinions are my own and do not represent the opinions of any other entity, Liberty3D is not officially endorsed by NewTek.

  4. #64
    Great!, I'm testing it now. Thanks a lot!!!

  5. #65
    Thanks james! It seems to work great now!

  6. #66
    It works! It works!!, thanks again James.

    Click image for larger version. 

Name:	ShiftCam_Fprime3_Works.jpg 
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ID:	44244

  7. #67
    areté adk's Avatar
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    Feb 2003
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    Melbourne
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    1,505
    awesome - thanks a bunch James & Steve

  8. #68
    Quote Originally Posted by jameswillmott
    Hi all,

    I've made some changes to the tiltshift lens, I'm hoping it plays nicely with FPrime now. Thanks to Steve Worley for his insight into getting this to work.

    PC only for the moment, sorry Mac guys, but I AM working on a port.
    oh i like the 'AM'

    thanks!

    markus
    3dworks visual computing
    demo reel on vimeo
    instagram

    OSX 10.12.x, macpro 5.1, nvidia gtx 980 ti, LW2015.x / 2018.x, octane 3.x

  9. #69
    many thanks! wicked.


    mlon
    lw_chanlum [free shader and node x32] <HERE!>
    lw_chanlum [advanced node x32, x64, ub and osx] <HERE!>

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