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Thread: GlassWorks

  1. #1
    Child of time Nitisara's Avatar
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    GlassWorks

    Hello everybody!

    Here I share my new plugin for realistic glass rendering.
    Features:
    - built-in surface thickness
    - built-in fresnel effect
    - no need in "air surface"

    Best regards,
    Nitisara.
    Programming is a hard process of bugs creation, and then even harder their elimination.

  2. #2
    Super Member Captain Obvious's Avatar
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    Surface thickness = Beer's Law absorbation?

    A Mac version would be appreciated.
    Are my spline guides showing?

  3. #3
    May the sauce be with you starbase1's Avatar
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    Now that looks VERY nice - Looking forward to having a play!

    But I can't see any shadows there, which rather spoils the effect - can it do shadows, or did you not turn them on for this example? More sample images would be nice...
    Last edited by starbase1; 05-09-2006 at 06:45 AM.
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  4. #4
    Child of time Nitisara's Avatar
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    Quote Originally Posted by starbase1
    More sample images would be nice...
    bottle
    Last edited by Nitisara; 05-09-2006 at 09:26 AM.
    Programming is a hard process of bugs creation, and then even harder their elimination.

  5. #5
    Child of time Nitisara's Avatar
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    Quote Originally Posted by Captain Obvious
    Surface thickness = Beer's Law absorbation?
    No, I use my own surface thickness formula
    Programming is a hard process of bugs creation, and then even harder their elimination.

  6. #6
    Child of time Nitisara's Avatar
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    Quote Originally Posted by starbase1
    Now that looks VERY nice - Looking forward to having a play!
    In LW there is no possibility to use realistic transparency with surface thickness and realistic refraction with "air surface" simultaneously, because surface thickness gradient requires double sided material, and "air surface" requires single sided material.
    So with this plugin I decided to solve this problem.
    Also I decided to include Fresnel transmission and reflection effect, because anyway I always prefer to use Fresnel shader with glass. Now there is no need in that - I used realistic Fresnel formulas in this plugin. [Note for specialists: I used 50% for both polarizations]
    Programming is a hard process of bugs creation, and then even harder their elimination.

  7. #7
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    cool plugin, thanx man!

  8. #8
    Super Member Captain Obvious's Avatar
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    In LW there is no possibility to use realistic transparency with surface thickness and realistic refraction with "air surface" simultaneously, because surface thickness gradient requires double sided material, and "air surface" requires single sided material.
    So with this plugin I decided to solve this problem.
    Actually, the surface thickness gradient works with air polygons as well. I just tried it.
    Are my spline guides showing?

  9. #9
    Registered User Auger's Avatar
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    Thanks Nitisara!

  10. #10
    LightJustice Panikos's Avatar
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    Nitisara, Ευχαριστώ
    (Efharistw)

  11. #11
    cheers, cool plugin
    www.bytehawk.net

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  12. #12
    Michael Nicholson zapper1998's Avatar
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    wow I will tinker with it, looks awesome from the images

    Thank you
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  13. #13
    Heir to the Throne RedBull's Avatar
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    Cool, thanks for the plugin....

    I have one request, if you could make the Decay Settings, save in surface presets.

    I just saved a preset, but the decay settings stayed at their default, settings
    when i reapplied the preset.

    I guess being only one setting to tweak, it's not very important anyhow,
    but just thought i'd mention it...

    Other than that cool, nice work...

  14. #14
    Axios!


    Somewhere, over the rainbow....

  15. #15
    Dreamer MooseDog's Avatar
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    very nice peice of work! thank you
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