Hello everybody!
Here I share my new plugin for realistic glass rendering.
Features:
- built-in surface thickness
- built-in fresnel effect
- no need in "air surface"
Best regards,
Nitisara.
Hello everybody!
Here I share my new plugin for realistic glass rendering.
Features:
- built-in surface thickness
- built-in fresnel effect
- no need in "air surface"
Best regards,
Nitisara.
Programming is a hard process of bugs creation, and then even harder their elimination.
Surface thickness = Beer's Law absorbation?
A Mac version would be appreciated.![]()
Are my spline guides showing?
Now that looks VERY nice - Looking forward to having a play!
But I can't see any shadows there, which rather spoils the effect - can it do shadows, or did you not turn them on for this example? More sample images would be nice...
Last edited by starbase1; 05-09-2006 at 06:45 AM.
Specialist subjects: Unflown space projects, and the space program of the Soviet Union.
My main Web site
bottleOriginally Posted by starbase1
Last edited by Nitisara; 05-09-2006 at 09:26 AM.
Programming is a hard process of bugs creation, and then even harder their elimination.
No, I use my own surface thickness formulaOriginally Posted by Captain Obvious
Programming is a hard process of bugs creation, and then even harder their elimination.
In LW there is no possibility to use realistic transparency with surface thickness and realistic refraction with "air surface" simultaneously, because surface thickness gradient requires double sided material, and "air surface" requires single sided material.Originally Posted by starbase1
So with this plugin I decided to solve this problem.
Also I decided to include Fresnel transmission and reflection effect, because anyway I always prefer to use Fresnel shader with glass. Now there is no need in that - I used realistic Fresnel formulas in this plugin. [Note for specialists: I used 50% for both polarizations]
Programming is a hard process of bugs creation, and then even harder their elimination.
cool plugin, thanx man!![]()
Actually, the surface thickness gradient works with air polygons as well. I just tried it.In LW there is no possibility to use realistic transparency with surface thickness and realistic refraction with "air surface" simultaneously, because surface thickness gradient requires double sided material, and "air surface" requires single sided material.
So with this plugin I decided to solve this problem.
Are my spline guides showing?
cheers, cool plugin
wow I will tinker with it, looks awesome from the images
Thank you
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Cool, thanks for the plugin....
I have one request, if you could make the Decay Settings, save in surface presets.
I just saved a preset, but the decay settings stayed at their default, settings
when i reapplied the preset.
I guess being only one setting to tweak, it's not very important anyhow,
but just thought i'd mention it...
Other than that cool, nice work...
very nice peice of work! thank you![]()
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