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Thread: LW9 - Faster (streaming) MDD loader PLEASE

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  1. #1

    LW9 - Faster (streaming) MDD loader PLEASE

    Can you guys take a page from XSI and Messiah concerning the use of (your) mdd format loader. the information is read per frame rather than loaded into memory. Its faster and doesn't require reselecting/reloading the mdd file.
    Its your format and you guys should be at the forefront of its use.

  2. #2
    Child of time Nitisara's Avatar
    Join Date
    Mar 2004
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    Ekaterinburg, Russia
    Posts
    597
    I agree that it is not good to load (scan) all MDD data during loading a scene.
    Programming is a hard process of bugs creation, and then even harder their elimination.

  3. #3
    LightJustice Panikos's Avatar
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    Feb 2003
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    Its a shame. Other apps, plugin developers made MDD format so effective, see MDD modeling.

    LW MDD is slow in scanning, hard to save, hard to load


  4. #4

    MDD_Pointer.zip [ win ]

    denis pontonnier :

    A streaming mdd loader ..

    http://rendering.de/nano.cms/Lightwave/Lightwavenews/

    ~~~~~~~~~~~~

    salve

    PeT

  5. #5
    what benefit does it have over md plug? you can specify load limit there, and it comes with LW. 0 is whole timeline, then 1 and up is how many frames to load at once.

  6. #6
    denis :

    I .. found a bug (see new updated file on my page)
    when using a subpatched object user got an error with point number ..

    Updated (05 / 08 / 06):

    -It didn't work with subpatched object, fixed,
    don't forget to set "Subdivision Order" to "Last",
    before loading MDD file.
    -Composite "End-Behavior" has been removed,
    compositing with previous displacement is now allowed
    with "Key-Move" set to "ON".
    -A "Reset" mode has been added as "End-Behavior".

    http://perso.wanadoo.fr/dpont/plugins/MDD_Pointer.html

    see also :

    http://www.spinquad.com/forums/showt...d=1#post130082

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