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Thread: Daz Aquires Eovia "Cararra"... (choke!)

  1. #1
    It's Lightwave, *****es! Digital Hermit's Avatar
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    Daz Aquires Eovia "Cararra"... (choke!)

    Not to sound like a "doomsayer" but this is an another example that, "Content is king..."

    I do so wish that Lightwave would see the light and the marketability of usable and accessible content... (Not everyone can do modeling or rigging at the level of Poser/Daz.)

    If LW would give full interoperability (native and displacement import support) as Cararra does with Poser/Daz, or if they would acquire “e-on” and have them head up their content...well you get my drift... I hope this is not the writing on the wall, so to speak!


    (I seem to remember that QVC shocked everyone when they tried to acquire Paramount Movie Studios and people thought, "What that little retail television show has that much power?) Now, when I think about Daz this comes to mind… “What that little “Mom and Pop” Poser Model Spin Off has that much power?” - heh.

    Wow.

    Regards,

    Digital Hermit
    Last edited by Digital Hermit; 04-26-2006 at 08:52 AM.

  2. #2
    CORE 5718 mattclary's Avatar
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    Quote Originally Posted by Digital Hermit
    ...well you get my drift...
    Not really. Head up their "content"? What the h3ll does that even mean?

  3. #3
    I should update my Avatar Verlon's Avatar
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    Probably suggesting that LW offer content for sale in the form of 'micro-transactions' in the same way that DAZ has done supporting Poser, and growing out of that.

    Of course, DAZ was once (and I think still owned by) part of Zygote....so its not like 3 people running an office out of someone's garage.

    There is apparently a lot of money to be made in selling $5-20 content for 3D programs (turbosquid, DAZ, Renderosity, Content Paradise, and about a bazillion others).

    I do no know how well the same model holds true for Lightwave, but it might be worth a look. I mean LW users are more likely to be doing there own modelingg than the Vue/Poser crowd, but there is certainly a market for royalty free objects to fill out a scene. I just don't know how big a market it is.

    Of course, Newtek could simply create a market here for us to sell objects (with them collecting a small percentage fee). I am inclined to believe it would make money (as long as the objects were in the $5-20 range mostly).
    Verlon Smith

    http://www.youtube.com/watch?v=g4i3XnbEKBw&feature=plcp - shameless prommotion for my daughter's horror (by 4 year old standards) story.

  4. #4
    NewTek, Inc., manufacturer of industry-leading video and 3D animation products, announced today the addition of 3D Arsenal™ and the 3D Arsenal suite of products to the NewTek line. 3D Arsenal is a collection of content, plug-ins and training material that simplify the creation of custom motion graphics and logo animations for video editors.
    with easily customizable pre-created scenes,
    something like this would be perfect for 3d artist that work in print. a content loaded with easily customizable pre-created environments ( indoors, outdoors and studios ).

    this would be much like a photographer only we can sit right next to a creative and set up a scene instantly and then move things around and add custom built or purchased objects, and the creative or 3d artist doesn't have to leave the building. i find in a lot of situations there is not enough time and budget to create a scene from scratch in print work, and the creative doesn't care how the scene is created, only that it is done in time and they have enough time to control the final output.

  5. #5
    It's Lightwave, *****es! Digital Hermit's Avatar
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    Thanx Verlon and dpartridge,

    That’s along the lines I was thinking.

    Newtek is a in the 3D business and we are seeing the success of that $15-20 even $50+ business model, that you mentioned, working. I would love to see "content" that would ideally function best in Lightwave (i.e. sub-patched models; already textured, rigged and with morphs) and have the "other" 3D applications having to cope with their own Lightwave import incompatibility issues - heh.

    Sorry about the assumptive comments mattclary, did not mean to confuse anyone. :P

    Regards,

    Digital Hermit
    Last edited by Digital Hermit; 04-26-2006 at 09:04 PM.

  6. #6
    I should update my Avatar Verlon's Avatar
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    Heh, in a way....3D aresenal is very much like that.

    Hopefully, they'll include it as part of the upgrade
    Verlon Smith

    http://www.youtube.com/watch?v=g4i3XnbEKBw&feature=plcp - shameless prommotion for my daughter's horror (by 4 year old standards) story.

  7. #7
    Truth to tell, I actually get most of my content from DAZ3D's Free Model of the Week series they've been doing for several years now [and Zygote before them]. I do occasionally buy items from DAZ, but usually only when they have special sales [under $1 or $2] which they do a few times a year for a month or so. I still like to model myself and do when I need something very specific or that does not exist anywhere else, but sometimes it's more convenient and cost effective to buy.

    Newtek sell models made by us? I'm not sure it'd work for them. They develop the software and hardware for the user, and there is a lot of competition doing this already. Granted, not as much is available for LW specifically, but plenty of stuff caan be converted to LW.

    Yeah I do wish LW would take in Poser models directly [like Vue], but at least LW does take in OBJ's [which Poser can export to LW format].

    Just my opinion mind you.

  8. #8
    Registered User Kuzey's Avatar
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    The truth is more like this, daz seems to be in trouble with the bryce and daz studio and needs people who can actually program

    They have had bryce for what seems to be 2 years plus and we still haven't seen a major upgrade let alone a minor one


    Kuzey

  9. #9
    I should update my Avatar Verlon's Avatar
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    well everyone needs more and better programmers.

    I am not sure where DAZ is trying to go, but they don't seem to be short on financial resources, so they must be doing SOMETHING right.
    Verlon Smith

    http://www.youtube.com/watch?v=g4i3XnbEKBw&feature=plcp - shameless prommotion for my daughter's horror (by 4 year old standards) story.

  10. #10
    Registered User Kuzey's Avatar
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    Quote Originally Posted by Verlon
    I am not sure where DAZ is trying to go, but they don't seem to be short on financial resources, so they must be doing SOMETHING right.
    That "something right" is selling 3d content but that doesn't transfer into the making 3d programs market

    I hope Eovia keeps total control of the 3d programs and daz does what it does best...sell content, otherwise there is going to be a long wait for the next version of any program they make.

    Kuzey

  11. #11
    It's Lightwave, *****es! Digital Hermit's Avatar
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    I am not sure… but I think Eovia users are upset that they might be losing the French programmers who developed the "Hexagon 2" modeling software.

    I guess that would be a concern, in light of what you said Kuzey, about Daz not even upgrading Bryce.

    Not that H2 won't be completed, (The French team is contracted up to ver. 2.1) but what support comes up after that, is what I think is upsetting for Eovia H2 clients.

    I agree with you, JamesCurtis, I wish there was direct import of Poser into LW also.

  12. #12
    Quote Originally Posted by Digital Hermit
    I am not sure… but I think Eovia users are upset that they might be losing the French programmers who developed the "Hexagon 2" modeling software.

    I guess that would be a concern, in light of what you said Kuzey, about Daz not even upgrading Bryce.

    Not that H2 won't be completed, (The French team is contracted up to ver. 2.1) but what support comes up after that, is what I think is upsetting for Eovia H2 clients.

    I agree with you, JamesCurtis, I wish there was direct import of Poser into LW also.
    Nah, Daz (Eovia) will just buy Silo and their programmers when the 2.1 code runs out

    Then we will have over the next few months:

    low-mid end: Lightwave vs. Modo vs. Carrara (Silo & Hexagon) vs. Strata vs. ElectricImage

    mid-range: Cinema 4D vs. 3ds Max vs. Maya Complete vs. Softimage XSI Essentials)

    high-end: Maya Unlimited vs. XSI Advanced
    Last edited by joeldberry; 04-27-2006 at 11:38 AM.

  13. #13
    Quote Originally Posted by Kuzey
    The truth is more like this, daz seems to be in trouble with the bryce and daz studio and needs people who can actually program

    They have had bryce for what seems to be 2 years plus and we still haven't seen a major upgrade let alone a minor one
    Kuzey
    Daz stated last summer that the Mac verison of Bryce had a problem with the render, and that the render could not be enhanced on future Mac verisons of Bryce. daz stuido render is licensed the 3Ddelight render so I'm assuming that Daz is paying fees for a product that they are giving away. After a year an half of public beta testing I guess they couldn't convince anyone to buy daz stuido.

    I'm assuming that they are trying to build a product line by buying technology not making technology products. I don't know about the rest of you but I've put Hexagon at the bottom of my list because of Daz.

  14. #14
    Quote Originally Posted by frantbk
    Daz stated last summer that the Mac verison of Bryce had a problem with the render, and that the render could not be enhanced on future Mac verisons of Bryce. daz stuido render is licensed the 3Ddelight render so I'm assuming that Daz is paying fees for a product that they are giving away. After a year an half of public beta testing I guess they couldn't convince anyone to buy daz stuido.

    I'm assuming that they are trying to build a product line by buying technology not making technology products. I don't know about the rest of you but I've put Hexagon at the bottom of my list because of Daz.
    I have to agree... Daz doesn't garner any major respect from me as far as a major player in the 3d application industry (perhaps only with 3d models, yes). I don't want to see Carrara and Hexagon (two very viable competitors in the industry) become glorified "world creators" optimized to work with Daz's models.

    I don't want to see most of the programming efforts of future updates become more concerned with making the "models" integrate better into Carrara and Hexagon, versus updating truly needed features like character animation, surfacing, particles, hair and fur, etc., which are becoming must haves in the 3D industry.

    Personally the whole "Daz aquires Eovia" made my heart sink when I heard it.

    I will probably be ditching Carrara Pro now... I will keep Hexagon (for a while) because it does have some pretty cool features and is a fast modeler. But frankly, the thing I LEAST use any 3D application for is creating "3D worlds" with ready-made, buy-as-you-go characters, and that seems to be what Daz is all about... That just seems boring: buy our characters cheap, buy clothes and props for them, buy trees, plop it all on a landscape and render and guess what? You're an artist!

    What??? That makes you an artist? No, it makes you able to purchase content and plop them in a scene and render. I prefer to spend hours crafting models and learning, creating -- to me, that's the fun part of art: learning, discovering, creating.

    So, having said this, I definitely don't want to see Newtek and Lightwave become another Eovia/Daz3D with "content as king" focus... Rather, we need for them to keep providing us with professional tools for compositing, modeling and animation tools...

    For those who aren't artists, or those who need to simply meet customer demans ("Can you put a man and a woman there by the car that you've rendered?") and who don't want want to or enjoy putting the time and effort into creating, yes, Daz and Poser may be for you, but that doesn't mean that Newtek needs to focus on going down that route...

    Just my opinion, though...

  15. #15
    I should update my Avatar Verlon's Avatar
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    What??? That makes you an artist? No, it makes you able to purchase content and plop them in a scene and render. I prefer to spend hours crafting models and learning, creating -- to me, that's the fun part of art: learning, discovering, creating.


    Well, it makes you more of an artist than a photograper....all those guys do is find a pile of 4D objects already loaded into a scene and maybe tweak the lighting before rendering into a 2D image....

    Oh wait, photographers ARE artists.

    That statement is like the "3D animators aren't really artists because the computer does all the work."

    Now I would say that someone who gos from adding points to final render is doing MORE (and probably better, but that is not a given) than someone who uses models that are made for them, not everyone has the time to model everything.

    If I need a few people to put in my Arch-Viz scene to make it look like my (or my client's) vision, What is wrong with adding some DAZ content? Does it take away ffrom the work I DID do? No.

    I see on many games and movies where the modelers get separate credit and are different people than the animators. How is that different? Those people have separate credit and are different than the director and the writer. Isn't that the same thing?

    Yes, putting Vikki from DAZ in a dress from Renderosity using a lighting Rig from Content paradise in a house from PoserPros isn't the hard work of modeling it all yourself, I grant.

    How is it different than paying Milla Jovovich to wear a dress from Gucci using a lighting rig you learned in school in a house you rented for a photoshoot? (other than the obvious benefit of getting to hang out with Milla and the obvious detriment of it costing a LOT more money)?
    Verlon Smith

    http://www.youtube.com/watch?v=g4i3XnbEKBw&feature=plcp - shameless prommotion for my daughter's horror (by 4 year old standards) story.

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